Wiki source code of Nixie Spritesheet

Version 76.1 by Victor Zhang on 18:24, 21/05/2020

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1 * During the development of the GDice app ( the log will be posted soon ), I was experimenting ways to display numbers
2 * One particular way interested me that has the nostalgic feeling, called [[Nixie Tube>>https://en.wikipedia.org/wiki/Nixie_tube]]
3 ** End up not using it, but it's a good test
4 ** Built using [[Autodesk Fusion 360>>https://www.autodesk.com/products/fusion-360/students-teachers-educators]]
5 *** Solid modeling , will not be polygon efficient for game rendering
6 *** Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic
7 ** Result put in : [[Nixie Tube Spritesheet>>https://opengameart.org/content/nixie-digits-spritesheet]]
8 ** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]](((
9 (% border="1" class="table-bordered" %)
10 |Rendered using Orthogonal Camera|[[image:NixieOrth.png]]
11 |Rendered using Perspective Camera|[[image:NixiePers.png]]
12 )))
13 * Phaser P5 not working somehow needs investigate
14
15 {{html clean="false"}}
16 <div id="canvasparent">
17 <canvas id="mycanvas" width="800" height="600">
18 </canvas>
19 </div>
20 <script>
21 setTimeout( () => {
22 let c = document.getElementById("myCanvas");
23 let ctx = c.getContext("2d");
24
25 ctx.fillStyle = "red";
26 ctx.fillRect(20, 20, 75, 50);
27
28 //Turn transparency on
29 ctx.globalAlpha = 0.2;
30 ctx.fillStyle = "blue";
31 ctx.fillRect(50, 50, 75, 50);
32 ctx.fillStyle = "green";
33 ctx.fillRect(80, 80, 75, 50);
34 }, 1000 );
35 </script>
36 {{/html}}

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