Nixie Spritesheet
Version 76.1 by Victor Zhang on 18:24, 21/05/2020
- During the development of the GDice app ( the log will be posted soon ), I was experimenting ways to display numbers
- One particular way interested me that has the nostalgic feeling, called Nixie Tube
- End up not using it, but it's a good test
- Built using Autodesk Fusion 360
- Solid modeling , will not be polygon efficient for game rendering
- Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic
- Result put in : Nixie Tube Spritesheet
- Packed using Texturepacker's free version
Rendered using Orthogonal Camera 
Rendered using Perspective Camera 
- Phaser P5 not working somehow needs investigate
setTimeout( () => {
let c = document.getElementById("myCanvas");
let ctx = c.getContext("2d");
ctx.fillStyle = "red";
ctx.fillRect(20, 20, 75, 50);
//Turn transparency on
ctx.globalAlpha = 0.2;
ctx.fillStyle = "blue";
ctx.fillRect(50, 50, 75, 50);
ctx.fillStyle = "green";
ctx.fillRect(80, 80, 75, 50);
}, 1000 );