Nixie Spritesheet

Last modified by Victor Zhang on 00:34, 22/07/2020

  • During the development of the GDice app ( the log will be posted soon ), I was experimenting ways to display numbers
  • One particular way interested me that has the nostalgic feeling, called Nixie Tube
    • End up not using it, but it's a good test
    • Built using Autodesk Fusion 360
      • Solid modeling , will not be polygon efficient for game rendering
      • Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic
    • Result put in : Nixie Tube Spritesheet
    • Packed using Texturepacker's free version
      Rendered using Orthogonal CameraNixieOrth.png
      Rendered using Perspective CameraNixiePers.png
  • Phaser P5 not working somehow needs investigate
  • Somehow can only use raw API
Created by Victor Zhang on 16:36, 21/05/2020