Changes for page Nixie Spritesheet

Last modified by Victor Zhang on 00:34, 22/07/2020

From version < 81.1 >
edited by Victor Zhang
on 18:34, 21/05/2020
To version < 76.1 >
edited by Victor Zhang
on 18:24, 21/05/2020
< >
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -11,33 +11,26 @@
11 11  |Rendered using Perspective Camera|[[image:NixiePers.png]]
12 12  )))
13 13  * Phaser P5 not working somehow needs investigate
14 -* Somehow can only use raw API
15 15  
16 16  {{html clean="false"}}
17 17  <div id="canvasparent">
18 - <canvas id="mycanvas" width="600" height="300">
17 + <canvas id="mycanvas" width="800" height="600">
19 19   </canvas>
20 20  </div>
21 21  <script>
22 -let windowurl = Window.location.url;
23 23  setTimeout( () => {
24 - let c = document.getElementById("mycanvas");
22 + let c = document.getElementById("myCanvas");
25 25   let ctx = c.getContext("2d");
26 26  
27 - let imgurls = [windowurl + '/'];
25 + ctx.fillStyle = "red";
26 + ctx.fillRect(20, 20, 75, 50);
28 28  
29 - console.log( "Load image:", windowurl );
30 - console.log( "canvas size:",c.width, ",", c.height );
31 - let scrwidth = c.width;
32 - let scrheight = c.height;
33 - let borderwidth = 2;
34 -
35 - // Draw a border
36 - ctx.beginPath();
37 - ctx.lineWidth = ""+borderwidth;
38 - ctx.strokeStyle = "#ffffff";
39 - ctx.rect(borderwidth / 2, borderwidth / 2, scrwidth - borderwidth, scrheight - borderwidth);
40 - ctx.stroke();
28 + //Turn transparency on
29 + ctx.globalAlpha = 0.2;
30 + ctx.fillStyle = "blue";
31 + ctx.fillRect(50, 50, 75, 50);
32 + ctx.fillStyle = "green";
33 + ctx.fillRect(80, 80, 75, 50);
41 41  }, 1000 );
42 42  </script>
43 43  {{/html}}