Changes for page Nixie Spritesheet
Last modified by Victor Zhang on 00:34, 22/07/2020
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... ... @@ -5,32 +5,9 @@ 5 5 *** Solid modeling , will not be polygon efficient for game rendering 6 6 *** Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic 7 7 ** Result put in : [[Nixie Tube Spritesheet>>https://opengameart.org/content/nixie-digits-spritesheet]] 8 -** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]]((( 8 +** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]] 9 +((( 9 9 (% border="1" class="table-bordered" %) 10 10 |Rendered using Orthogonal Camera|[[image:NixieOrth.png]] 11 11 |Rendered using Perspective Camera|[[image:NixiePers.png]] 12 12 ))) 13 -* Phaser P5 not working somehow needs investigate 14 - 15 -{{html clean="false"}} 16 -<div id="canvasparent"> 17 - <canvas id="mycanvas" width="800" height="600"> 18 - </canvas> 19 -</div> 20 -<script> 21 -setTimeout( () => { 22 - let c = document.getElementById("myCanvas"); 23 - let ctx = c.getContext("2d"); 24 - 25 - ctx.fillStyle = "red"; 26 - ctx.fillRect(20, 20, 75, 50); 27 - 28 - //Turn transparency on 29 - ctx.globalAlpha = 0.2; 30 - ctx.fillStyle = "blue"; 31 - ctx.fillRect(50, 50, 75, 50); 32 - ctx.fillStyle = "green"; 33 - ctx.fillRect(80, 80, 75, 50); 34 -}, 1000 ); 35 -</script> 36 -{{/html}}