Changes for page Nixie Spritesheet

Last modified by Victor Zhang on 00:34, 22/07/2020

From version < 76.1 >
edited by Victor Zhang
on 18:24, 21/05/2020
To version < 4.1 >
edited by Victor Zhang
on 16:37, 21/05/2020
< >
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -5,32 +5,9 @@
5 5  *** Solid modeling , will not be polygon efficient for game rendering
6 6  *** Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic
7 7  ** Result put in : [[Nixie Tube Spritesheet>>https://opengameart.org/content/nixie-digits-spritesheet]]
8 -** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]](((
8 +** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]]
9 +(((
9 9  (% border="1" class="table-bordered" %)
10 10  |Rendered using Orthogonal Camera|[[image:NixieOrth.png]]
11 11  |Rendered using Perspective Camera|[[image:NixiePers.png]]
12 12  )))
13 -* Phaser P5 not working somehow needs investigate
14 -
15 -{{html clean="false"}}
16 -<div id="canvasparent">
17 - <canvas id="mycanvas" width="800" height="600">
18 - </canvas>
19 -</div>
20 -<script>
21 -setTimeout( () => {
22 - let c = document.getElementById("myCanvas");
23 - let ctx = c.getContext("2d");
24 -
25 - ctx.fillStyle = "red";
26 - ctx.fillRect(20, 20, 75, 50);
27 -
28 - //Turn transparency on
29 - ctx.globalAlpha = 0.2;
30 - ctx.fillStyle = "blue";
31 - ctx.fillRect(50, 50, 75, 50);
32 - ctx.fillStyle = "green";
33 - ctx.fillRect(80, 80, 75, 50);
34 -}, 1000 );
35 -</script>
36 -{{/html}}