Changes for page Nixie Spritesheet

Last modified by Victor Zhang on 00:34, 22/07/2020

From version < 76.1 >
edited by Victor Zhang
on 18:24, 21/05/2020
To version < 13.1 >
edited by Victor Zhang
on 16:54, 21/05/2020
< >
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -10,27 +10,37 @@
10 10  |Rendered using Orthogonal Camera|[[image:NixieOrth.png]]
11 11  |Rendered using Perspective Camera|[[image:NixiePers.png]]
12 12  )))
13 -* Phaser P5 not working somehow needs investigate
13 +* CDN and phaser is used
14 14  
15 -{{html clean="false"}}
16 -<div id="canvasparent">
17 - <canvas id="mycanvas" width="800" height="600">
18 - </canvas>
19 -</div>
15 +{{html}}
16 +<div id = "phaser-parent"></div>
17 +<script src="https://cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.min.js"></script>
20 20  <script>
21 -setTimeout( () => {
22 - let c = document.getElementById("myCanvas");
23 - let ctx = c.getContext("2d");
24 -
25 - ctx.fillStyle = "red";
26 - ctx.fillRect(20, 20, 75, 50);
27 -
28 - //Turn transparency on
29 - ctx.globalAlpha = 0.2;
30 - ctx.fillStyle = "blue";
31 - ctx.fillRect(50, 50, 75, 50);
32 - ctx.fillStyle = "green";
33 - ctx.fillRect(80, 80, 75, 50);
34 -}, 1000 );
19 +// Let's wait page to load before demo begin, one time so no need handle
20 +setTimeout(function(){
21 + let ph_imageaddrbase = Window.location + "/WebHome/";
22 + class phScene extends Phaser.Scene {
23 + constructor ()
24 + {
25 + super({ key: 'phscene' });
26 + }
27 + preload ()
28 + {
29 + }
30 + create ()
31 + {
32 + }
33 + }
34 +// phaser config
35 + let ph_game_config = {
36 + type: Phaser.AUTO,
37 + width: 800,
38 + height: 600,
39 + backgroundColor: '#000000',
40 + parent: 'phaser-parent',
41 + scene: phScene
42 + };
43 + let ph_game = new Phaser.Game(ph_game_config );
44 +}, 4000);
35 35  </script>
36 36  {{/html}}