Changes for page Nixie Spritesheet

Last modified by Victor Zhang on 00:34, 22/07/2020

From version < 4.1 >
edited by Victor Zhang
on 16:37, 21/05/2020
To version < 76.1 >
edited by Victor Zhang
on 18:24, 21/05/2020
< >
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -5,9 +5,32 @@
5 5  *** Solid modeling , will not be polygon efficient for game rendering
6 6  *** Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic
7 7  ** Result put in : [[Nixie Tube Spritesheet>>https://opengameart.org/content/nixie-digits-spritesheet]]
8 -** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]]
9 -(((
8 +** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]](((
10 10  (% border="1" class="table-bordered" %)
11 11  |Rendered using Orthogonal Camera|[[image:NixieOrth.png]]
12 12  |Rendered using Perspective Camera|[[image:NixiePers.png]]
13 13  )))
13 +* Phaser P5 not working somehow needs investigate
14 +
15 +{{html clean="false"}}
16 +<div id="canvasparent">
17 + <canvas id="mycanvas" width="800" height="600">
18 + </canvas>
19 +</div>
20 +<script>
21 +setTimeout( () => {
22 + let c = document.getElementById("myCanvas");
23 + let ctx = c.getContext("2d");
24 +
25 + ctx.fillStyle = "red";
26 + ctx.fillRect(20, 20, 75, 50);
27 +
28 + //Turn transparency on
29 + ctx.globalAlpha = 0.2;
30 + ctx.fillStyle = "blue";
31 + ctx.fillRect(50, 50, 75, 50);
32 + ctx.fillStyle = "green";
33 + ctx.fillRect(80, 80, 75, 50);
34 +}, 1000 );
35 +</script>
36 +{{/html}}