Changes for page Nixie Spritesheet

Last modified by Victor Zhang on 00:34, 22/07/2020

From version < 26.1 >
edited by Victor Zhang
on 17:11, 21/05/2020
To version < 37.1 >
edited by Victor Zhang
on 17:28, 21/05/2020
< >
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -12,17 +12,34 @@
12 12  )))
13 13  * CDN and phaser is used
14 14  
15 -{{html}}
15 +{{html clean="false"}}
16 16  <div id = "phaser-parent"></div>
17 17  <script>
18 -var ph_js = document.createElement("script");
19 -ph_js.type = "text/javascript";
20 -ph_js.src = "https://cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.js";
21 -
22 -ph_js.onload = function() {
23 - console.log( "here");
24 -};
25 -
26 -this.appendChild(ph_js);
18 +var Phaser = require(['https://cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.js']);
19 +setTimeout( () => {
20 + let ph_imageaddrbase = Window.location + "/WebHome/";
21 + class phScene extends Phaser.Scene {
22 + constructor ()
23 + {
24 + super({ key: 'phscene' });
25 + }
26 + preload ()
27 + {
28 + }
29 + create ()
30 + {
31 + }
32 + }
33 +// phaser config
34 + let ph_game_config = {
35 + type: Phaser.AUTO,
36 + width: 800,
37 + height: 600,
38 + backgroundColor: '#000000',
39 + parent: 'phaser-parent',
40 + scene: phScene
41 + };
42 + let ph_game = new Phaser.Game(ph_game_config );
43 +}, 1000);
27 27  </script>
28 28  {{/html}}