Nixie Spritesheet

Version 26.1 by Victor Zhang on 17:11, 21/05/2020

  • During the development of the GDice app ( the log will be posted soon ), I was experimenting ways to display numbers
  • One particular way interested me that has the nostalgic feeling, called Nixie Tube
    • End up not using it, but it's a good test
    • Built using Autodesk Fusion 360
      • Solid modeling , will not be polygon efficient for game rendering
      • Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic
    • Result put in : Nixie Tube Spritesheet
    • Packed using Texturepacker's free version
      Rendered using Orthogonal CameraNixieOrth.png
      Rendered using Perspective CameraNixiePers.png
  • CDN and phaser is used
var ph_js = document.createElement("script");
ph_js.type = "text/javascript";
ph_js.src = "https://cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.js";

ph_js.onload = function() {
  console.log( "here");
};

this.appendChild(ph_js);