Changes for page Nixie Spritesheet
Last modified by Victor Zhang on 00:34, 22/07/2020
Change comment: Uploaded new attachment "NixiePers.png", version {1}
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Page properties (3 modified, 0 added, 0 removed)
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... ... @@ -1,1 +1,0 @@ 1 -Nixie Spritesheet - Parent
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... ... @@ -1,1 +1,0 @@ 1 -Main.Past works.My Tests.WebHome - Content
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... ... @@ -1,28 +1,0 @@ 1 -* During the development of the GDice app ( the log will be posted soon ), I was experimenting ways to display numbers 2 -* One particular way interested me that has the nostalgic feeling, called [[Nixie Tube>>https://en.wikipedia.org/wiki/Nixie_tube]] 3 -** End up not using it, but it's a good test 4 -** Built using [[Autodesk Fusion 360>>https://www.autodesk.com/products/fusion-360/students-teachers-educators]] 5 -*** Solid modeling , will not be polygon efficient for game rendering 6 -*** Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic 7 -** Result put in : [[Nixie Tube Spritesheet>>https://opengameart.org/content/nixie-digits-spritesheet]] 8 -** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]]((( 9 -(% border="1" class="table-bordered" %) 10 -|Rendered using Orthogonal Camera|[[image:NixieOrth.png]] 11 -|Rendered using Perspective Camera|[[image:NixiePers.png]] 12 -))) 13 -* CDN and phaser is used 14 - 15 -{{html}} 16 -<div id = "phaser-parent"></div> 17 -<script> 18 -var ph_js = document.createElement("script"); 19 -ph_js.type = "text/javascript"; 20 -ph_js.src = "https://cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.js"; 21 - 22 -ph_js.onload = function() { 23 - console.log( "here"); 24 -}; 25 - 26 -this.appendChild(ph_js); 27 -</script> 28 -{{/html}}