Changes for page Nixie Spritesheet
Last modified by Victor Zhang on 00:34, 22/07/2020
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Page properties (3 modified, 0 added, 0 removed)
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... ... @@ -1,0 +1,1 @@ 1 +Nixie Spritesheet - Parent
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... ... @@ -1,0 +1,1 @@ 1 +Main.Past works.My Tests.WebHome - Content
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... ... @@ -1,0 +1,36 @@ 1 +* During the development of the GDice app ( the log will be posted soon ), I was experimenting ways to display numbers 2 +* One particular way interested me that has the nostalgic feeling, called [[Nixie Tube>>https://en.wikipedia.org/wiki/Nixie_tube]] 3 +** End up not using it, but it's a good test 4 +** Built using [[Autodesk Fusion 360>>https://www.autodesk.com/products/fusion-360/students-teachers-educators]] 5 +*** Solid modeling , will not be polygon efficient for game rendering 6 +*** Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic 7 +** Result put in : [[Nixie Tube Spritesheet>>https://opengameart.org/content/nixie-digits-spritesheet]] 8 +** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]]((( 9 +(% border="1" class="table-bordered" %) 10 +|Rendered using Orthogonal Camera|[[image:NixieOrth.png]] 11 +|Rendered using Perspective Camera|[[image:NixiePers.png]] 12 +))) 13 +* Phaser P5 not working somehow needs investigate 14 + 15 +{{html clean="false"}} 16 +<div id="canvasparent"> 17 + <canvas id="mycanvas" width="800" height="600"> 18 + </canvas> 19 +</div> 20 +<script> 21 +setTimeout( () => { 22 + let c = document.getElementById("myCanvas"); 23 + let ctx = c.getContext("2d"); 24 + 25 + ctx.fillStyle = "red"; 26 + ctx.fillRect(20, 20, 75, 50); 27 + 28 + //Turn transparency on 29 + ctx.globalAlpha = 0.2; 30 + ctx.fillStyle = "blue"; 31 + ctx.fillRect(50, 50, 75, 50); 32 + ctx.fillStyle = "green"; 33 + ctx.fillRect(80, 80, 75, 50); 34 +}, 1000 ); 35 +</script> 36 +{{/html}}