Wiki source code of Nixie Spritesheet
Version 77.1 by Victor Zhang on 18:25, 21/05/2020
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3.1 | 1 | * During the development of the GDice app ( the log will be posted soon ), I was experimenting ways to display numbers |
2 | * One particular way interested me that has the nostalgic feeling, called [[Nixie Tube>>https://en.wikipedia.org/wiki/Nixie_tube]] | ||
3 | ** End up not using it, but it's a good test | ||
4 | ** Built using [[Autodesk Fusion 360>>https://www.autodesk.com/products/fusion-360/students-teachers-educators]] | ||
5 | *** Solid modeling , will not be polygon efficient for game rendering | ||
6 | *** Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic | ||
7 | ** Result put in : [[Nixie Tube Spritesheet>>https://opengameart.org/content/nixie-digits-spritesheet]] | ||
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5.1 | 8 | ** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]]((( |
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3.1 | 9 | (% border="1" class="table-bordered" %) |
10 | |Rendered using Orthogonal Camera|[[image:NixieOrth.png]] | ||
11 | |Rendered using Perspective Camera|[[image:NixiePers.png]] | ||
12 | ))) | ||
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70.1 | 13 | * Phaser P5 not working somehow needs investigate |
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5.1 | 14 | |
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30.1 | 15 | {{html clean="false"}} |
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76.1 | 16 | <div id="canvasparent"> |
17 | <canvas id="mycanvas" width="800" height="600"> | ||
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74.1 | 18 | </canvas> |
19 | </div> | ||
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6.1 | 20 | <script> |
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74.1 | 21 | setTimeout( () => { |
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77.1 | 22 | let c = document.getElementById("mycanvas"); |
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76.1 | 23 | let ctx = c.getContext("2d"); |
24 | |||
25 | ctx.fillStyle = "red"; | ||
26 | ctx.fillRect(20, 20, 75, 50); | ||
27 | |||
28 | //Turn transparency on | ||
29 | ctx.globalAlpha = 0.2; | ||
30 | ctx.fillStyle = "blue"; | ||
31 | ctx.fillRect(50, 50, 75, 50); | ||
32 | ctx.fillStyle = "green"; | ||
33 | ctx.fillRect(80, 80, 75, 50); | ||
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74.1 | 34 | }, 1000 ); |
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6.1 | 35 | </script> |
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5.1 | 36 | {{/html}} |