Wiki source code of Nixie Spritesheet
Version 77.1 by Victor Zhang on 18:25, 21/05/2020
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| author | version | line-number | content |
|---|---|---|---|
| 1 | * During the development of the GDice app ( the log will be posted soon ), I was experimenting ways to display numbers | ||
| 2 | * One particular way interested me that has the nostalgic feeling, called [[Nixie Tube>>https://en.wikipedia.org/wiki/Nixie_tube]] | ||
| 3 | ** End up not using it, but it's a good test | ||
| 4 | ** Built using [[Autodesk Fusion 360>>https://www.autodesk.com/products/fusion-360/students-teachers-educators]] | ||
| 5 | *** Solid modeling , will not be polygon efficient for game rendering | ||
| 6 | *** Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic | ||
| 7 | ** Result put in : [[Nixie Tube Spritesheet>>https://opengameart.org/content/nixie-digits-spritesheet]] | ||
| 8 | ** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]]((( | ||
| 9 | (% border="1" class="table-bordered" %) | ||
| 10 | |Rendered using Orthogonal Camera|[[image:NixieOrth.png]] | ||
| 11 | |Rendered using Perspective Camera|[[image:NixiePers.png]] | ||
| 12 | ))) | ||
| 13 | * Phaser P5 not working somehow needs investigate | ||
| 14 | |||
| 15 | {{html clean="false"}} | ||
| 16 | <div id="canvasparent"> | ||
| 17 | <canvas id="mycanvas" width="800" height="600"> | ||
| 18 | </canvas> | ||
| 19 | </div> | ||
| 20 | <script> | ||
| 21 | setTimeout( () => { | ||
| 22 | let c = document.getElementById("mycanvas"); | ||
| 23 | let ctx = c.getContext("2d"); | ||
| 24 | |||
| 25 | ctx.fillStyle = "red"; | ||
| 26 | ctx.fillRect(20, 20, 75, 50); | ||
| 27 | |||
| 28 | //Turn transparency on | ||
| 29 | ctx.globalAlpha = 0.2; | ||
| 30 | ctx.fillStyle = "blue"; | ||
| 31 | ctx.fillRect(50, 50, 75, 50); | ||
| 32 | ctx.fillStyle = "green"; | ||
| 33 | ctx.fillRect(80, 80, 75, 50); | ||
| 34 | }, 1000 ); | ||
| 35 | </script> | ||
| 36 | {{/html}} |