Wiki source code of Nixie Spritesheet
Version 37.1 by Victor Zhang on 17:28, 21/05/2020
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3.1 | 1 | * During the development of the GDice app ( the log will be posted soon ), I was experimenting ways to display numbers |
2 | * One particular way interested me that has the nostalgic feeling, called [[Nixie Tube>>https://en.wikipedia.org/wiki/Nixie_tube]] | ||
3 | ** End up not using it, but it's a good test | ||
4 | ** Built using [[Autodesk Fusion 360>>https://www.autodesk.com/products/fusion-360/students-teachers-educators]] | ||
5 | *** Solid modeling , will not be polygon efficient for game rendering | ||
6 | *** Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic | ||
7 | ** Result put in : [[Nixie Tube Spritesheet>>https://opengameart.org/content/nixie-digits-spritesheet]] | ||
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5.1 | 8 | ** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]]((( |
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3.1 | 9 | (% border="1" class="table-bordered" %) |
10 | |Rendered using Orthogonal Camera|[[image:NixieOrth.png]] | ||
11 | |Rendered using Perspective Camera|[[image:NixiePers.png]] | ||
12 | ))) | ||
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5.1 | 13 | * CDN and phaser is used |
14 | |||
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30.1 | 15 | {{html clean="false"}} |
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9.1 | 16 | <div id = "phaser-parent"></div> |
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6.1 | 17 | <script> |
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37.1 | 18 | var Phaser = require(['https://cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.js']); |
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27.1 | 19 | setTimeout( () => { |
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37.1 | 20 | let ph_imageaddrbase = Window.location + "/WebHome/"; |
21 | class phScene extends Phaser.Scene { | ||
22 | constructor () | ||
23 | { | ||
24 | super({ key: 'phscene' }); | ||
25 | } | ||
26 | preload () | ||
27 | { | ||
28 | } | ||
29 | create () | ||
30 | { | ||
31 | } | ||
32 | } | ||
33 | // phaser config | ||
34 | let ph_game_config = { | ||
35 | type: Phaser.AUTO, | ||
36 | width: 800, | ||
37 | height: 600, | ||
38 | backgroundColor: '#000000', | ||
39 | parent: 'phaser-parent', | ||
40 | scene: phScene | ||
41 | }; | ||
42 | let ph_game = new Phaser.Game(ph_game_config ); | ||
43 | }, 1000); | ||
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6.1 | 44 | </script> |
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5.1 | 45 | {{/html}} |