Wiki source code of Nixie Spritesheet
Version 37.1 by Victor Zhang on 17:28, 21/05/2020
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1 | * During the development of the GDice app ( the log will be posted soon ), I was experimenting ways to display numbers |
2 | * One particular way interested me that has the nostalgic feeling, called [[Nixie Tube>>https://en.wikipedia.org/wiki/Nixie_tube]] |
3 | ** End up not using it, but it's a good test |
4 | ** Built using [[Autodesk Fusion 360>>https://www.autodesk.com/products/fusion-360/students-teachers-educators]] |
5 | *** Solid modeling , will not be polygon efficient for game rendering |
6 | *** Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic |
7 | ** Result put in : [[Nixie Tube Spritesheet>>https://opengameart.org/content/nixie-digits-spritesheet]] |
8 | ** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]]((( |
9 | (% border="1" class="table-bordered" %) |
10 | |Rendered using Orthogonal Camera|[[image:NixieOrth.png]] |
11 | |Rendered using Perspective Camera|[[image:NixiePers.png]] |
12 | ))) |
13 | * CDN and phaser is used |
14 | |
15 | {{html clean="false"}} |
16 | <div id = "phaser-parent"></div> |
17 | <script> |
18 | var Phaser = require(['https://cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.js']); |
19 | setTimeout( () => { |
20 | let ph_imageaddrbase = Window.location + "/WebHome/"; |
21 | class phScene extends Phaser.Scene { |
22 | constructor () |
23 | { |
24 | super({ key: 'phscene' }); |
25 | } |
26 | preload () |
27 | { |
28 | } |
29 | create () |
30 | { |
31 | } |
32 | } |
33 | // phaser config |
34 | let ph_game_config = { |
35 | type: Phaser.AUTO, |
36 | width: 800, |
37 | height: 600, |
38 | backgroundColor: '#000000', |
39 | parent: 'phaser-parent', |
40 | scene: phScene |
41 | }; |
42 | let ph_game = new Phaser.Game(ph_game_config ); |
43 | }, 1000); |
44 | </script> |
45 | {{/html}} |