Wiki source code of Nixie Spritesheet
Last modified by Victor Zhang on 04:34, 22/07/2020
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| author | version | line-number | content |
|---|---|---|---|
| 1 | * During the development of the GDice app ( the log will be posted soon ), I was experimenting ways to display numbers | ||
| 2 | * One particular way interested me that has the nostalgic feeling, called [[Nixie Tube>>https://en.wikipedia.org/wiki/Nixie_tube]] | ||
| 3 | ** End up not using it, but it's a good test | ||
| 4 | ** Built using [[Autodesk Fusion 360>>https://www.autodesk.com/products/fusion-360/students-teachers-educators]] | ||
| 5 | *** Solid modeling , will not be polygon efficient for game rendering | ||
| 6 | *** Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic | ||
| 7 | ** Result put in : [[Nixie Tube Spritesheet>>https://opengameart.org/content/nixie-digits-spritesheet]] | ||
| 8 | ** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]]((( | ||
| 9 | (% border="1" class="table-bordered" %) | ||
| 10 | |Rendered using Orthogonal Camera|[[image:NixieOrth.png]] | ||
| 11 | |Rendered using Perspective Camera|[[image:NixiePers.png]] | ||
| 12 | ))) | ||
| 13 | * Phaser P5 not working somehow needs investigate | ||
| 14 | * Somehow can only use raw API | ||
| 15 | |||
| 16 | {{html clean="false"}} | ||
| 17 | <div id="canvasparent"> | ||
| 18 | <canvas id="mycanvas" width="600" height="300"> | ||
| 19 | </canvas> | ||
| 20 | </div> | ||
| 21 | <script> | ||
| 22 | let windowurl = window.location.href; | ||
| 23 | let attachurl = windowurl.substring(0, 41) + 'download' + windowurl.substring(45); | ||
| 24 | setTimeout( () => { | ||
| 25 | let c = document.getElementById("mycanvas"); | ||
| 26 | let ctx = c.getContext("2d"); | ||
| 27 | |||
| 28 | let imgurls = [attachurl+'WebHome/NixieOrth.png', attachurl+'WebHome/NixiePers.png']; | ||
| 29 | |||
| 30 | // console.log( "Load image:", JSON.stringify(imgurls) ); | ||
| 31 | // console.log( "canvas size:",c.width, ",", c.height ); | ||
| 32 | let scrwidth = c.width; | ||
| 33 | let scrheight = c.height; | ||
| 34 | let borderwidth = 2; | ||
| 35 | |||
| 36 | // Draw a border | ||
| 37 | ctx.beginPath(); | ||
| 38 | ctx.lineWidth = ""+borderwidth; | ||
| 39 | ctx.strokeStyle = "#ffffff"; | ||
| 40 | ctx.rect(borderwidth / 2, borderwidth / 2, scrwidth - borderwidth, scrheight - borderwidth); | ||
| 41 | ctx.stroke(); | ||
| 42 | |||
| 43 | // create images | ||
| 44 | imgloads = []; | ||
| 45 | imgurls.forEach( (item, ids) => { | ||
| 46 | let thisimg = document.createElement("img"); | ||
| 47 | thisimg.src = item; | ||
| 48 | imgloads.push( thisimg ); | ||
| 49 | }); | ||
| 50 | // console.log( imgloads ); | ||
| 51 | |||
| 52 | var currentidx = 0; | ||
| 53 | setInterval( () => { | ||
| 54 | // redraw static | ||
| 55 | ctx.clearRect(0, 0, scrwidth , scrheight); | ||
| 56 | // Draw a border | ||
| 57 | ctx.beginPath(); | ||
| 58 | ctx.lineWidth = ""+borderwidth; | ||
| 59 | ctx.strokeStyle = "#ffffff"; | ||
| 60 | ctx.rect(borderwidth / 2, borderwidth / 2, scrwidth - borderwidth, scrheight - borderwidth); | ||
| 61 | ctx.stroke(); | ||
| 62 | |||
| 63 | // console.log( "Drawing frame:" + currentidx ); | ||
| 64 | ctx.drawImage(imgloads[0], 76 * currentidx, 0, 76, 157, 112, 72, 76, 157); | ||
| 65 | ctx.drawImage(imgloads[1], 76 * currentidx, 0, 76, 162, 412, 69, 76, 162); | ||
| 66 | currentidx++; | ||
| 67 | currentidx %= 10; | ||
| 68 | } , 500 ); | ||
| 69 | }, 1000 ); | ||
| 70 | </script> | ||
| 71 | {{/html}} |