Wiki source code of Nixie Spritesheet
Version 98.1 by Victor Zhang on 18:55, 21/05/2020
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1 | * During the development of the GDice app ( the log will be posted soon ), I was experimenting ways to display numbers |
2 | * One particular way interested me that has the nostalgic feeling, called [[Nixie Tube>>https://en.wikipedia.org/wiki/Nixie_tube]] |
3 | ** End up not using it, but it's a good test |
4 | ** Built using [[Autodesk Fusion 360>>https://www.autodesk.com/products/fusion-360/students-teachers-educators]] |
5 | *** Solid modeling , will not be polygon efficient for game rendering |
6 | *** Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic |
7 | ** Result put in : [[Nixie Tube Spritesheet>>https://opengameart.org/content/nixie-digits-spritesheet]] |
8 | ** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]]((( |
9 | (% border="1" class="table-bordered" %) |
10 | |Rendered using Orthogonal Camera|[[image:NixieOrth.png]] |
11 | |Rendered using Perspective Camera|[[image:NixiePers.png]] |
12 | ))) |
13 | * Phaser P5 not working somehow needs investigate |
14 | * Somehow can only use raw API |
15 | |
16 | {{html clean="false"}} |
17 | <div id="canvasparent"> |
18 | <canvas id="mycanvas" width="600" height="300"> |
19 | </canvas> |
20 | </div> |
21 | <script> |
22 | let windowurl = window.location.href; |
23 | let attachurl = windowurl.substring(0, 41) + 'download' + windowurl.substring(45); |
24 | setTimeout( () => { |
25 | let c = document.getElementById("mycanvas"); |
26 | let ctx = c.getContext("2d"); |
27 | |
28 | let imgurls = [attachurl+'WebHome/NixieOrth.png', attachurl+'WebHome/NixiePers.png']; |
29 | |
30 | console.log( "Load image:", JSON.stringify(imgurls) ); |
31 | console.log( "canvas size:",c.width, ",", c.height ); |
32 | let scrwidth = c.width; |
33 | let scrheight = c.height; |
34 | let borderwidth = 2; |
35 | |
36 | // Draw a border |
37 | ctx.beginPath(); |
38 | ctx.lineWidth = ""+borderwidth; |
39 | ctx.strokeStyle = "#ffffff"; |
40 | ctx.rect(borderwidth / 2, borderwidth / 2, scrwidth - borderwidth, scrheight - borderwidth); |
41 | ctx.stroke(); |
42 | |
43 | // create images |
44 | imgloads = []; |
45 | imgurls.forEach( (item, ids) => { |
46 | let thisimg = document.createElement("img"); |
47 | thisimg.src = item; |
48 | imgloads.push( thisimg ); |
49 | }); |
50 | console.log( imgloads ); |
51 | |
52 | var currentidx = 0; |
53 | setInterval( () => { |
54 | // redraw static |
55 | ctx.clearRect(0, 0, scrwidth , scrheight); |
56 | // Draw a border |
57 | ctx.beginPath(); |
58 | ctx.lineWidth = ""+borderwidth; |
59 | ctx.strokeStyle = "#ffffff"; |
60 | ctx.rect(borderwidth / 2, borderwidth / 2, scrwidth - borderwidth, scrheight - borderwidth); |
61 | ctx.stroke(); |
62 | |
63 | console.log( "Drawing frame:" + currentidx ); |
64 | ctx.drawImage(imgloads[0], 0, 0, 76, 157, 76 * currentidx, 0, 76 * (currentidx + 1), 157); |
65 | currentidx++; |
66 | currentidx %= 10; |
67 | } , 500 ); |
68 | }, 1000 ); |
69 | </script> |
70 | {{/html}} |