Wiki source code of Nixie Spritesheet

Version 9.1 by Victor Zhang on 16:48, 21/05/2020

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1 * During the development of the GDice app ( the log will be posted soon ), I was experimenting ways to display numbers
2 * One particular way interested me that has the nostalgic feeling, called [[Nixie Tube>>https://en.wikipedia.org/wiki/Nixie_tube]]
3 ** End up not using it, but it's a good test
4 ** Built using [[Autodesk Fusion 360>>https://www.autodesk.com/products/fusion-360/students-teachers-educators]]
5 *** Solid modeling , will not be polygon efficient for game rendering
6 *** Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic
7 ** Result put in : [[Nixie Tube Spritesheet>>https://opengameart.org/content/nixie-digits-spritesheet]]
8 ** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]](((
9 (% border="1" class="table-bordered" %)
10 |Rendered using Orthogonal Camera|[[image:NixieOrth.png]]
11 |Rendered using Perspective Camera|[[image:NixiePers.png]]
12 )))
13 * CDN and phaser is used
14
15 {{html}}
16 <div id = "phaser-parent"></div>
17 <script src="//cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.min.js"></script>
18 <script>
19 let ph_imageaddrbase = Window.location + "/WebHome/";
20
21 // phaser config
22 let ph_game_config = {
23 type: Phaser.AUTO,
24 width: 800,
25 height: 600,
26 backgroundColor: '#000000',
27 parent: 'phaser-parent',
28 scene: phScene
29 };
30
31 class phScene extends Phaser.Scene {
32 constructor ()
33 {
34 super({ key: 'phscene' });
35 }
36 preload ()
37 {
38 }
39
40 create ()
41 {
42 }
43 }
44
45 // Let's wait page to load before demo begin, one time so no need handle
46 setTimeout(function(){ let ph_game = new Phaser.Game(ph_game_config ); }, 1000);
47 </script>
48 {{/html}}

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