Wiki source code of Nixie Spritesheet
Version 78.1 by Victor Zhang on 18:27, 21/05/2020
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1 | * During the development of the GDice app ( the log will be posted soon ), I was experimenting ways to display numbers |
2 | * One particular way interested me that has the nostalgic feeling, called [[Nixie Tube>>https://en.wikipedia.org/wiki/Nixie_tube]] |
3 | ** End up not using it, but it's a good test |
4 | ** Built using [[Autodesk Fusion 360>>https://www.autodesk.com/products/fusion-360/students-teachers-educators]] |
5 | *** Solid modeling , will not be polygon efficient for game rendering |
6 | *** Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic |
7 | ** Result put in : [[Nixie Tube Spritesheet>>https://opengameart.org/content/nixie-digits-spritesheet]] |
8 | ** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]]((( |
9 | (% border="1" class="table-bordered" %) |
10 | |Rendered using Orthogonal Camera|[[image:NixieOrth.png]] |
11 | |Rendered using Perspective Camera|[[image:NixiePers.png]] |
12 | ))) |
13 | * Phaser P5 not working somehow needs investigate |
14 | * Somehow can only use raw API |
15 | |
16 | {{html clean="false"}} |
17 | <div id="canvasparent"> |
18 | <canvas id="mycanvas" width="600" height="300"> |
19 | </canvas> |
20 | </div> |
21 | <script> |
22 | setTimeout( () => { |
23 | let c = document.getElementById("mycanvas"); |
24 | let ctx = c.getContext("2d"); |
25 | |
26 | console.log( "canvas size:",c.width, ",", c.height ); |
27 | }, 1000 ); |
28 | </script> |
29 | {{/html}} |