Wiki source code of Nixie Spritesheet

Version 78.1 by Victor Zhang on 18:27, 21/05/2020

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1 * During the development of the GDice app ( the log will be posted soon ), I was experimenting ways to display numbers
2 * One particular way interested me that has the nostalgic feeling, called [[Nixie Tube>>https://en.wikipedia.org/wiki/Nixie_tube]]
3 ** End up not using it, but it's a good test
4 ** Built using [[Autodesk Fusion 360>>https://www.autodesk.com/products/fusion-360/students-teachers-educators]]
5 *** Solid modeling , will not be polygon efficient for game rendering
6 *** Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic
7 ** Result put in : [[Nixie Tube Spritesheet>>https://opengameart.org/content/nixie-digits-spritesheet]]
8 ** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]](((
9 (% border="1" class="table-bordered" %)
10 |Rendered using Orthogonal Camera|[[image:NixieOrth.png]]
11 |Rendered using Perspective Camera|[[image:NixiePers.png]]
12 )))
13 * Phaser P5 not working somehow needs investigate
14 * Somehow can only use raw API
15
16 {{html clean="false"}}
17 <div id="canvasparent">
18 <canvas id="mycanvas" width="600" height="300">
19 </canvas>
20 </div>
21 <script>
22 setTimeout( () => {
23 let c = document.getElementById("mycanvas");
24 let ctx = c.getContext("2d");
25
26 console.log( "canvas size:",c.width, ",", c.height );
27 }, 1000 );
28 </script>
29 {{/html}}

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