Wiki source code of Nixie Spritesheet
Version 42.1 by Victor Zhang on 17:37, 21/05/2020
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1 | * During the development of the GDice app ( the log will be posted soon ), I was experimenting ways to display numbers |
2 | * One particular way interested me that has the nostalgic feeling, called [[Nixie Tube>>https://en.wikipedia.org/wiki/Nixie_tube]] |
3 | ** End up not using it, but it's a good test |
4 | ** Built using [[Autodesk Fusion 360>>https://www.autodesk.com/products/fusion-360/students-teachers-educators]] |
5 | *** Solid modeling , will not be polygon efficient for game rendering |
6 | *** Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic |
7 | ** Result put in : [[Nixie Tube Spritesheet>>https://opengameart.org/content/nixie-digits-spritesheet]] |
8 | ** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]]((( |
9 | (% border="1" class="table-bordered" %) |
10 | |Rendered using Orthogonal Camera|[[image:NixieOrth.png]] |
11 | |Rendered using Perspective Camera|[[image:NixiePers.png]] |
12 | ))) |
13 | * CDN and phaser is used |
14 | |
15 | {{html clean="false"}} |
16 | <div id = "phaser-parent"></div> |
17 | <script> |
18 | var phaserScript = document.createElement('script'); |
19 | phaserScript.setAttribute('src','https://cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.js'); |
20 | |
21 | phaserScript.onload( () => { |
22 | console.log("loaded"); |
23 | }); |
24 | |
25 | document.head.appendChild(phaserScript ); |
26 | </script> |
27 | {{/html}} |