Wiki source code of Nixie Spritesheet
Version 37.1 by Victor Zhang on 17:28, 21/05/2020
Hide last authors
| author | version | line-number | content |
|---|---|---|---|
![]() |
3.1 | 1 | * During the development of the GDice app ( the log will be posted soon ), I was experimenting ways to display numbers |
| 2 | * One particular way interested me that has the nostalgic feeling, called [[Nixie Tube>>https://en.wikipedia.org/wiki/Nixie_tube]] | ||
| 3 | ** End up not using it, but it's a good test | ||
| 4 | ** Built using [[Autodesk Fusion 360>>https://www.autodesk.com/products/fusion-360/students-teachers-educators]] | ||
| 5 | *** Solid modeling , will not be polygon efficient for game rendering | ||
| 6 | *** Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic | ||
| 7 | ** Result put in : [[Nixie Tube Spritesheet>>https://opengameart.org/content/nixie-digits-spritesheet]] | ||
![]() |
5.1 | 8 | ** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]]((( |
![]() |
3.1 | 9 | (% border="1" class="table-bordered" %) |
| 10 | |Rendered using Orthogonal Camera|[[image:NixieOrth.png]] | ||
| 11 | |Rendered using Perspective Camera|[[image:NixiePers.png]] | ||
| 12 | ))) | ||
![]() |
5.1 | 13 | * CDN and phaser is used |
| 14 | |||
![]() |
30.1 | 15 | {{html clean="false"}} |
![]() |
9.1 | 16 | <div id = "phaser-parent"></div> |
![]() |
6.1 | 17 | <script> |
![]() |
37.1 | 18 | var Phaser = require(['https://cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.js']); |
![]() |
27.1 | 19 | setTimeout( () => { |
![]() |
37.1 | 20 | let ph_imageaddrbase = Window.location + "/WebHome/"; |
| 21 | class phScene extends Phaser.Scene { | ||
| 22 | constructor () | ||
| 23 | { | ||
| 24 | super({ key: 'phscene' }); | ||
| 25 | } | ||
| 26 | preload () | ||
| 27 | { | ||
| 28 | } | ||
| 29 | create () | ||
| 30 | { | ||
| 31 | } | ||
| 32 | } | ||
| 33 | // phaser config | ||
| 34 | let ph_game_config = { | ||
| 35 | type: Phaser.AUTO, | ||
| 36 | width: 800, | ||
| 37 | height: 600, | ||
| 38 | backgroundColor: '#000000', | ||
| 39 | parent: 'phaser-parent', | ||
| 40 | scene: phScene | ||
| 41 | }; | ||
| 42 | let ph_game = new Phaser.Game(ph_game_config ); | ||
| 43 | }, 1000); | ||
![]() |
6.1 | 44 | </script> |
![]() |
5.1 | 45 | {{/html}} |
