Wiki source code of Nixie Spritesheet
Version 26.1 by Victor Zhang on 17:11, 21/05/2020
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3.1 | 1 | * During the development of the GDice app ( the log will be posted soon ), I was experimenting ways to display numbers |
2 | * One particular way interested me that has the nostalgic feeling, called [[Nixie Tube>>https://en.wikipedia.org/wiki/Nixie_tube]] | ||
3 | ** End up not using it, but it's a good test | ||
4 | ** Built using [[Autodesk Fusion 360>>https://www.autodesk.com/products/fusion-360/students-teachers-educators]] | ||
5 | *** Solid modeling , will not be polygon efficient for game rendering | ||
6 | *** Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic | ||
7 | ** Result put in : [[Nixie Tube Spritesheet>>https://opengameart.org/content/nixie-digits-spritesheet]] | ||
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5.1 | 8 | ** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]]((( |
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3.1 | 9 | (% border="1" class="table-bordered" %) |
10 | |Rendered using Orthogonal Camera|[[image:NixieOrth.png]] | ||
11 | |Rendered using Perspective Camera|[[image:NixiePers.png]] | ||
12 | ))) | ||
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5.1 | 13 | * CDN and phaser is used |
14 | |||
15 | {{html}} | ||
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9.1 | 16 | <div id = "phaser-parent"></div> |
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6.1 | 17 | <script> |
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20.1 | 18 | var ph_js = document.createElement("script"); |
19 | ph_js.type = "text/javascript"; | ||
20 | ph_js.src = "https://cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.js"; | ||
21 | |||
22 | ph_js.onload = function() { | ||
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26.1 | 23 | console.log( "here"); |
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20.1 | 24 | }; |
25 | |||
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26.1 | 26 | this.appendChild(ph_js); |
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6.1 | 27 | </script> |
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5.1 | 28 | {{/html}} |