Wiki source code of Nixie Spritesheet

Version 26.1 by Victor Zhang on 17:11, 21/05/2020

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Victor Zhang 3.1 1 * During the development of the GDice app ( the log will be posted soon ), I was experimenting ways to display numbers
2 * One particular way interested me that has the nostalgic feeling, called [[Nixie Tube>>https://en.wikipedia.org/wiki/Nixie_tube]]
3 ** End up not using it, but it's a good test
4 ** Built using [[Autodesk Fusion 360>>https://www.autodesk.com/products/fusion-360/students-teachers-educators]]
5 *** Solid modeling , will not be polygon efficient for game rendering
6 *** Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic
7 ** Result put in : [[Nixie Tube Spritesheet>>https://opengameart.org/content/nixie-digits-spritesheet]]
Victor Zhang 5.1 8 ** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]](((
Victor Zhang 3.1 9 (% border="1" class="table-bordered" %)
10 |Rendered using Orthogonal Camera|[[image:NixieOrth.png]]
11 |Rendered using Perspective Camera|[[image:NixiePers.png]]
12 )))
Victor Zhang 5.1 13 * CDN and phaser is used
14
15 {{html}}
Victor Zhang 9.1 16 <div id = "phaser-parent"></div>
Victor Zhang 6.1 17 <script>
Victor Zhang 20.1 18 var ph_js = document.createElement("script");
19 ph_js.type = "text/javascript";
20 ph_js.src = "https://cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.js";
21
22 ph_js.onload = function() {
Victor Zhang 26.1 23 console.log( "here");
Victor Zhang 20.1 24 };
25
Victor Zhang 26.1 26 this.appendChild(ph_js);
Victor Zhang 6.1 27 </script>
Victor Zhang 5.1 28 {{/html}}

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