Wiki source code of Nixie Spritesheet
Version 22.1 by Victor Zhang on 17:04, 21/05/2020
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| author | version | line-number | content |
|---|---|---|---|
| 1 | * During the development of the GDice app ( the log will be posted soon ), I was experimenting ways to display numbers | ||
| 2 | * One particular way interested me that has the nostalgic feeling, called [[Nixie Tube>>https://en.wikipedia.org/wiki/Nixie_tube]] | ||
| 3 | ** End up not using it, but it's a good test | ||
| 4 | ** Built using [[Autodesk Fusion 360>>https://www.autodesk.com/products/fusion-360/students-teachers-educators]] | ||
| 5 | *** Solid modeling , will not be polygon efficient for game rendering | ||
| 6 | *** Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic | ||
| 7 | ** Result put in : [[Nixie Tube Spritesheet>>https://opengameart.org/content/nixie-digits-spritesheet]] | ||
| 8 | ** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]]((( | ||
| 9 | (% border="1" class="table-bordered" %) | ||
| 10 | |Rendered using Orthogonal Camera|[[image:NixieOrth.png]] | ||
| 11 | |Rendered using Perspective Camera|[[image:NixiePers.png]] | ||
| 12 | ))) | ||
| 13 | * CDN and phaser is used | ||
| 14 | |||
| 15 | {{html}} | ||
| 16 | <div id = "phaser-parent"></div> | ||
| 17 | <script> | ||
| 18 | var ph_js = document.createElement("script"); | ||
| 19 | ph_js.type = "text/javascript"; | ||
| 20 | ph_js.src = "https://cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.js"; | ||
| 21 | |||
| 22 | ph_js.onload = function() { | ||
| 23 | console.log( ph_js ); | ||
| 24 | }; | ||
| 25 | |||
| 26 | document.body.appendChild(ph_js); | ||
| 27 | </script> | ||
| 28 | {{/html}} |