Changes for page Nixie Spritesheet

Last modified by Victor Zhang on 00:34, 22/07/2020

From version < 92.1 >
edited by Victor Zhang
on 18:43, 21/05/2020
To version < 102.2
edited by Victor Zhang
on 00:34, 22/07/2020
<
Change comment: Added tag [assets,2d,3d,nixie,number]

Summary

Details

Page properties
Tags
... ... @@ -1,0 +1,1 @@
1 +assets|2d|3d|nixie|number
Content
... ... @@ -20,7 +20,7 @@
20 20  </div>
21 21  <script>
22 22  let windowurl = window.location.href;
23 -let attachurl = windowurl.substring(0, 46) + 'download' + windowurl.substring(50);
23 +let attachurl = windowurl.substring(0, 41) + 'download' + windowurl.substring(45);
24 24  setTimeout( () => {
25 25   let c = document.getElementById("mycanvas");
26 26   let ctx = c.getContext("2d");
... ... @@ -27,8 +27,8 @@
27 27  
28 28   let imgurls = [attachurl+'WebHome/NixieOrth.png', attachurl+'WebHome/NixiePers.png'];
29 29  
30 - console.log( "Load image:", JSON.stringify(imgurls) );
31 - console.log( "canvas size:",c.width, ",", c.height );
30 + // console.log( "Load image:", JSON.stringify(imgurls) );
31 + // console.log( "canvas size:",c.width, ",", c.height );
32 32   let scrwidth = c.width;
33 33   let scrheight = c.height;
34 34   let borderwidth = 2;
... ... @@ -39,6 +39,33 @@
39 39   ctx.strokeStyle = "#ffffff";
40 40   ctx.rect(borderwidth / 2, borderwidth / 2, scrwidth - borderwidth, scrheight - borderwidth);
41 41   ctx.stroke();
42 +
43 + // create images
44 + imgloads = [];
45 + imgurls.forEach( (item, ids) => {
46 + let thisimg = document.createElement("img");
47 + thisimg.src = item;
48 + imgloads.push( thisimg );
49 + });
50 + // console.log( imgloads );
51 +
52 + var currentidx = 0;
53 + setInterval( () => {
54 + // redraw static
55 + ctx.clearRect(0, 0, scrwidth , scrheight);
56 + // Draw a border
57 + ctx.beginPath();
58 + ctx.lineWidth = ""+borderwidth;
59 + ctx.strokeStyle = "#ffffff";
60 + ctx.rect(borderwidth / 2, borderwidth / 2, scrwidth - borderwidth, scrheight - borderwidth);
61 + ctx.stroke();
62 +
63 + // console.log( "Drawing frame:" + currentidx );
64 + ctx.drawImage(imgloads[0], 76 * currentidx, 0, 76, 157, 112, 72, 76, 157);
65 + ctx.drawImage(imgloads[1], 76 * currentidx, 0, 76, 162, 412, 69, 76, 162);
66 + currentidx++;
67 + currentidx %= 10;
68 + } , 500 );
42 42  }, 1000 );
43 43  </script>
44 44  {{/html}}