Changes for page Nixie Spritesheet
Last modified by Victor Zhang on 00:34, 22/07/2020
Change comment: There is no comment for this version
Summary
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Page properties (1 modified, 0 added, 0 removed)
Details
- Page properties
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- Content
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... ... @@ -10,39 +10,27 @@ 10 10 |Rendered using Orthogonal Camera|[[image:NixieOrth.png]] 11 11 |Rendered using Perspective Camera|[[image:NixiePers.png]] 12 12 ))) 13 -* CDN and phaser isused13 +* Phaser P5 not working somehow needs investigate 14 14 15 -{{html}} 16 -<div id = "phaser-parent"></div> 17 -<script src="//cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.min.js"></script> 15 +{{html clean="false"}} 16 +<div id="canvasparent"> 17 + <canvas id="mycanvas" width="800" height="600"> 18 + </canvas> 19 +</div> 18 18 <script> 19 -let ph_imageaddrbase = Window.location + "/WebHome/"; 21 +setTimeout( () => { 22 + let c = document.getElementById("mycanvas"); 23 + let ctx = c.getContext("2d"); 20 20 21 -// phaser config 22 -let ph_game_config = { 23 - type: Phaser.AUTO, 24 - width: 800, 25 - height: 600, 26 - backgroundColor: '#000000', 27 - parent: 'phaser-parent', 28 - scene: phScene 29 -}; 25 + ctx.fillStyle = "red"; 26 + ctx.fillRect(20, 20, 75, 50); 30 30 31 -class phScene extends Phaser.Scene { 32 - constructor () 33 - { 34 - super({ key: 'phscene' }); 35 - } 36 - preload () 37 - { 38 - } 39 - 40 - create () 41 - { 42 - } 43 -} 44 - 45 -// Let's wait page to load before demo begin, one time so no need handle 46 -setTimeout(function(){ let ph_game = new Phaser.Game(ph_game_config ); }, 1000); 28 + //Turn transparency on 29 + ctx.globalAlpha = 0.2; 30 + ctx.fillStyle = "blue"; 31 + ctx.fillRect(50, 50, 75, 50); 32 + ctx.fillStyle = "green"; 33 + ctx.fillRect(80, 80, 75, 50); 34 +}, 1000 ); 47 47 </script> 48 48 {{/html}}