Changes for page Nixie Spritesheet

Last modified by Victor Zhang on 00:34, 22/07/2020

From version < 9.1 >
edited by Victor Zhang
on 16:48, 21/05/2020
To version < 68.1 >
edited by Victor Zhang
on 18:03, 21/05/2020
< >
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -10,39 +10,16 @@
10 10  |Rendered using Orthogonal Camera|[[image:NixieOrth.png]]
11 11  |Rendered using Perspective Camera|[[image:NixiePers.png]]
12 12  )))
13 -* CDN and phaser is used
13 +* CDN and P5 is used (Phaser somehow not functioning)
14 14  
15 -{{html}}
16 -<div id = "phaser-parent"></div>
17 -<script src="//cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.min.js"></script>
15 +{{html clean="false"}}
16 +<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.0.0/p5.js"></script>
18 18  <script>
19 -let ph_imageaddrbase = Window.location + "/WebHome/";
20 -
21 -// phaser config
22 -let ph_game_config = {
23 - type: Phaser.AUTO,
24 - width: 800,
25 - height: 600,
26 - backgroundColor: '#000000',
27 - parent: 'phaser-parent',
28 - scene: phScene
29 -};
30 -
31 -class phScene extends Phaser.Scene {
32 - constructor ()
33 - {
34 - super({ key: 'phscene' });
35 - }
36 - preload ()
37 - {
38 - }
39 -
40 - create ()
41 - {
42 - }
18 +function setup() {
19 + createCanvas(640, 480);
43 43  }
44 44  
45 -// Let's wait page to load before demo begin, one time so no need handle
46 -setTimeout(function(){ let ph_game = new Phaser.Game(ph_game_config ); }, 1000);
22 +function draw() {
23 +}
47 47  </script>
48 48  {{/html}}