Changes for page Nixie Spritesheet

Last modified by Victor Zhang on 00:34, 22/07/2020

From version < 82.1 >
edited by Victor Zhang
on 18:35, 21/05/2020
To version < 15.1 >
edited by Victor Zhang
on 16:56, 21/05/2020
< >
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -10,34 +10,37 @@
10 10  |Rendered using Orthogonal Camera|[[image:NixieOrth.png]]
11 11  |Rendered using Perspective Camera|[[image:NixiePers.png]]
12 12  )))
13 -* Phaser P5 not working somehow needs investigate
14 -* Somehow can only use raw API
13 +* CDN and phaser is used
15 15  
16 -{{html clean="false"}}
17 -<div id="canvasparent">
18 - <canvas id="mycanvas" width="600" height="300">
19 - </canvas>
20 -</div>
15 +{{html}}
16 +<div id = "phaser-parent"></div>
17 +<script src="https://cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.js"></script>
21 21  <script>
22 -let windowurl = Window.location.href;
23 -setTimeout( () => {
24 - let c = document.getElementById("mycanvas");
25 - let ctx = c.getContext("2d");
26 -
27 - let imgurls = [windowurl + '/'];
28 -
29 - console.log( "Load image:", windowurl );
30 - console.log( "canvas size:",c.width, ",", c.height );
31 - let scrwidth = c.width;
32 - let scrheight = c.height;
33 - let borderwidth = 2;
34 -
35 - // Draw a border
36 - ctx.beginPath();
37 - ctx.lineWidth = ""+borderwidth;
38 - ctx.strokeStyle = "#ffffff";
39 - ctx.rect(borderwidth / 2, borderwidth / 2, scrwidth - borderwidth, scrheight - borderwidth);
40 - ctx.stroke();
41 -}, 1000 );
19 +// Let's wait page to load before demo begin, one time so no need handle
20 +setTimeout(function(){
21 + let ph_imageaddrbase = Window.location + "/WebHome/";
22 + class phScene extends Phaser.Scene {
23 + constructor ()
24 + {
25 + super({ key: 'phscene' });
26 + }
27 + preload ()
28 + {
29 + }
30 + create ()
31 + {
32 + }
33 + }
34 +// phaser config
35 + let ph_game_config = {
36 + type: Phaser.AUTO,
37 + width: 800,
38 + height: 600,
39 + backgroundColor: '#000000',
40 + parent: 'phaser-parent',
41 + scene: phScene
42 + };
43 + let ph_game = new Phaser.Game(ph_game_config );
44 +}, 4000);
42 42  </script>
43 43  {{/html}}