Changes for page Nixie Spritesheet
Last modified by Victor Zhang on 00:34, 22/07/2020
Change comment: There is no comment for this version
Summary
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Page properties (1 modified, 0 added, 0 removed)
Details
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- Content
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... ... @@ -10,30 +10,39 @@ 10 10 |Rendered using Orthogonal Camera|[[image:NixieOrth.png]] 11 11 |Rendered using Perspective Camera|[[image:NixiePers.png]] 12 12 ))) 13 -* Phaser P5 not working somehow needs investigate 14 -* Somehow can only use raw API 13 +* CDN and phaser is used 15 15 16 -{{html clean="false"}} 17 -<div id="canvasparent"> 18 - <canvas id="mycanvas" width="600" height="300"> 19 - </canvas> 20 -</div> 15 +{{html}} 16 +<div id = "phaser-parent"></div> 17 +<script src="//cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.min.js"></script> 21 21 <script> 22 -setTimeout( () => { 23 - let c = document.getElementById("mycanvas"); 24 - let ctx = c.getContext("2d"); 19 +let ph_imageaddrbase = Window.location + "/WebHome/"; 25 25 26 - console.log( "canvas size:",c.width, ",", c.height ); 27 - let scrwidth = c.width; 28 - let scrheight = c.height; 29 - let borderwidth = 2; 21 +// phaser config 22 +let ph_game_config = { 23 + type: Phaser.AUTO, 24 + width: 800, 25 + height: 600, 26 + backgroundColor: '#000000', 27 + parent: 'phaser-parent', 28 + scene: phScene 29 +}; 30 30 31 - // Draw a border 32 - ctx.beginPath(); 33 - ctx.lineWidth = ""+borderwidth; 34 - ctx.strokeStyle = "#ffffff"; 35 - ctx.rect(borderwidth / 2, borderwidth / 2, scrwidth - borderwidth, scrheight - borderwidth); 36 - ctx.stroke(); 37 -}, 1000 ); 31 +class phScene extends Phaser.Scene { 32 + constructor () 33 + { 34 + super({ key: 'phscene' }); 35 + } 36 + preload () 37 + { 38 + } 39 + 40 + create () 41 + { 42 + } 43 +} 44 + 45 +// Let's wait page to load before demo begin, one time so no need handle 46 +setTimeout(function(){ let ph_game = new Phaser.Game(ph_game_config ); }, 1000); 38 38 </script> 39 39 {{/html}}