Changes for page Nixie Spritesheet

Last modified by Victor Zhang on 00:34, 22/07/2020

From version < 8.1 >
edited by Victor Zhang
on 16:47, 21/05/2020
To version < 4.1 >
edited by Victor Zhang
on 16:37, 21/05/2020
< >
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -5,44 +5,9 @@
5 5  *** Solid modeling , will not be polygon efficient for game rendering
6 6  *** Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic
7 7  ** Result put in : [[Nixie Tube Spritesheet>>https://opengameart.org/content/nixie-digits-spritesheet]]
8 -** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]](((
8 +** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]]
9 +(((
9 9  (% border="1" class="table-bordered" %)
10 10  |Rendered using Orthogonal Camera|[[image:NixieOrth.png]]
11 11  |Rendered using Perspective Camera|[[image:NixiePers.png]]
12 12  )))
13 -* CDN and phaser is used
14 -
15 -{{html}}
16 -<script src="//cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.min.js"></script>
17 -<div id = "phaser-parent"></div>
18 -<script>
19 -let ph_imageaddrbase = Window.location + "/WebHome/";
20 -
21 -// phaser config
22 -let ph_game_config = {
23 - type: Phaser.AUTO,
24 - width: 800,
25 - height: 600,
26 - backgroundColor: '#000000',
27 - parent: 'phaser-parent',
28 - scene: phScene
29 -};
30 -
31 -class phScene extends Phaser.Scene {
32 - constructor ()
33 - {
34 - super({ key: 'phscene' });
35 - }
36 - preload ()
37 - {
38 - }
39 -
40 - create ()
41 - {
42 - }
43 -}
44 -
45 -// Let's wait page to load before demo begin, one time so no need handle
46 -setTimeout(function(){ let ph_game = new Phaser.Game(ph_game_config ); }, 1000);
47 -</script>
48 -{{/html}}