Changes for page Nixie Spritesheet
Last modified by Victor Zhang on 00:34, 22/07/2020
Change comment: There is no comment for this version
Summary
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Page properties (1 modified, 0 added, 0 removed)
Details
- Page properties
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- Content
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... ... @@ -12,23 +12,13 @@ 12 12 ))) 13 13 * CDN and phaser is used 14 14 15 -{{html}} 16 -<script src="//cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.min.js"></script> 15 +{{html clean="false"}} 17 17 <div id = "phaser-parent"></div> 18 18 <script> 19 -let ph_imageaddrbase = Window.location + "/WebHome/"; 20 - 21 -// phaser config 22 -let ph_game_config = { 23 - type: Phaser.AUTO, 24 - width: 800, 25 - height: 600, 26 - backgroundColor: '#000000', 27 - parent: 'phaser-parent', 28 - scene: phScene 29 -}; 30 - 31 -class phScene extends Phaser.Scene { 18 +var Phaser = require(['https://cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.js']); 19 +setTimeout( () => { 20 + let ph_imageaddrbase = Window.location + "/WebHome/"; 21 + class phScene extends Phaser.Scene { 32 32 constructor () 33 33 { 34 34 super({ key: 'phscene' }); ... ... @@ -36,13 +36,20 @@ 36 36 preload () 37 37 { 38 38 } 39 - 40 40 create () 41 41 { 42 42 } 43 -} 44 - 45 -// Let's wait page to load before demo begin, one time so no need handle 46 -setTimeout(function(){ let ph_game = new Phaser.Game(ph_game_config ); }, 1000); 32 + } 33 +// phaser config 34 + let ph_game_config = { 35 + type: Phaser.AUTO, 36 + width: 800, 37 + height: 600, 38 + backgroundColor: '#000000', 39 + parent: 'phaser-parent', 40 + scene: phScene 41 + }; 42 + let ph_game = new Phaser.Game(ph_game_config ); 43 +}, 1000); 47 47 </script> 48 48 {{/html}}