Changes for page Nixie Spritesheet

Last modified by Victor Zhang on 00:34, 22/07/2020

From version < 8.1 >
edited by Victor Zhang
on 16:47, 21/05/2020
To version < 37.1 >
edited by Victor Zhang
on 17:28, 21/05/2020
< >
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -12,23 +12,13 @@
12 12  )))
13 13  * CDN and phaser is used
14 14  
15 -{{html}}
16 -<script src="//cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.min.js"></script>
15 +{{html clean="false"}}
17 17  <div id = "phaser-parent"></div>
18 18  <script>
19 -let ph_imageaddrbase = Window.location + "/WebHome/";
20 -
21 -// phaser config
22 -let ph_game_config = {
23 - type: Phaser.AUTO,
24 - width: 800,
25 - height: 600,
26 - backgroundColor: '#000000',
27 - parent: 'phaser-parent',
28 - scene: phScene
29 -};
30 -
31 -class phScene extends Phaser.Scene {
18 +var Phaser = require(['https://cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.js']);
19 +setTimeout( () => {
20 + let ph_imageaddrbase = Window.location + "/WebHome/";
21 + class phScene extends Phaser.Scene {
32 32   constructor ()
33 33   {
34 34   super({ key: 'phscene' });
... ... @@ -36,13 +36,20 @@
36 36   preload ()
37 37   {
38 38   }
39 -
40 40   create ()
41 41   {
42 42   }
43 -}
44 -
45 -// Let's wait page to load before demo begin, one time so no need handle
46 -setTimeout(function(){ let ph_game = new Phaser.Game(ph_game_config ); }, 1000);
32 + }
33 +// phaser config
34 + let ph_game_config = {
35 + type: Phaser.AUTO,
36 + width: 800,
37 + height: 600,
38 + backgroundColor: '#000000',
39 + parent: 'phaser-parent',
40 + scene: phScene
41 + };
42 + let ph_game = new Phaser.Game(ph_game_config );
43 +}, 1000);
47 47  </script>
48 48  {{/html}}