Changes for page Nixie Spritesheet

Last modified by Victor Zhang on 00:34, 22/07/2020

From version < 79.1 >
edited by Victor Zhang
on 18:29, 21/05/2020
To version < 2.1 >
edited by Victor Zhang
on 16:37, 21/05/2020
< >
Change comment: Uploaded new attachment "NixiePers.png", version {1}

Summary

Details

Page properties
Title
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1 -Nixie Spritesheet
Parent
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1 -Main.Past works.My Tests.WebHome
Content
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1 -* During the development of the GDice app ( the log will be posted soon ), I was experimenting ways to display numbers
2 -* One particular way interested me that has the nostalgic feeling, called [[Nixie Tube>>https://en.wikipedia.org/wiki/Nixie_tube]]
3 -** End up not using it, but it's a good test
4 -** Built using [[Autodesk Fusion 360>>https://www.autodesk.com/products/fusion-360/students-teachers-educators]]
5 -*** Solid modeling , will not be polygon efficient for game rendering
6 -*** Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic
7 -** Result put in : [[Nixie Tube Spritesheet>>https://opengameart.org/content/nixie-digits-spritesheet]]
8 -** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]](((
9 -(% border="1" class="table-bordered" %)
10 -|Rendered using Orthogonal Camera|[[image:NixieOrth.png]]
11 -|Rendered using Perspective Camera|[[image:NixiePers.png]]
12 -)))
13 -* Phaser P5 not working somehow needs investigate
14 -* Somehow can only use raw API
15 -
16 -{{html clean="false"}}
17 -<div id="canvasparent">
18 - <canvas id="mycanvas" width="600" height="300">
19 - </canvas>
20 -</div>
21 -<script>
22 -setTimeout( () => {
23 - let c = document.getElementById("mycanvas");
24 - let ctx = c.getContext("2d");
25 -
26 - console.log( "canvas size:",c.width, ",", c.height );
27 - let scrwidth = c.width;
28 - let scrheight = c.height;
29 - let borderwidth = 2;
30 -
31 - // Draw a border
32 - ctx.beginPath();
33 - ctx.lineWidth = ""+borderwidth;
34 - ctx.strokeStyle = "#ffffff";
35 - ctx.rect(borderwidth / 2, borderwidth / 2, scrwidth - borderwidth / 2, scrheight - borderwidth / 2);
36 - ctx.stroke();
37 -}, 1000 );
38 -</script>
39 -{{/html}}