Changes for page Nixie Spritesheet
Last modified by Victor Zhang on 00:34, 22/07/2020
Change comment: There is no comment for this version
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Page properties (1 modified, 0 added, 0 removed)
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... ... @@ -10,30 +10,40 @@ 10 10 |Rendered using Orthogonal Camera|[[image:NixieOrth.png]] 11 11 |Rendered using Perspective Camera|[[image:NixiePers.png]] 12 12 ))) 13 -* Phaser P5 not working somehow needs investigate 14 -* Somehow can only use raw API 13 +* CDN and phaser is used 15 15 16 -{{html clean="false"}} 17 -<div id="canvasparent"> 18 - <canvas id="mycanvas" width="600" height="300"> 19 - </canvas> 20 -</div> 15 +{{html}} 16 +<div id = "phaser-parent"></div> 17 +<script src="//cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.min.js"></script> 21 21 <script> 22 -setTimeout( () => { 23 - let c = document.getElementById("mycanvas"); 24 - let ctx = c.getContext("2d"); 19 +class phScene extends Phaser.Scene { 20 + constructor () 21 + { 22 + super({ key: 'phscene' }); 23 + } 24 + preload () 25 + { 26 + } 25 25 26 - console.log("canvassize:",c.width, ",", c.height );27 - letscrwidth= c.width;28 - letscrheight= c.height;29 - let borderwidth = 2;28 + create () 29 + { 30 + } 31 +} 30 30 31 - // Draw a border 32 - ctx.beginPath(); 33 - ctx.lineWidth = ""+borderwidth; 34 - ctx.strokeStyle = "#ffffff"; 35 - ctx.rect(borderwidth / 2, borderwidth / 2, scrwidth - borderwidth / 2, scrheight - borderwidth / 2); 36 - ctx.stroke(); 37 -}, 1000 ); 33 +// Let's wait page to load before demo begin, one time so no need handle 34 +setTimeout(function(){ 35 + let ph_imageaddrbase = Window.location + "/WebHome/"; 36 + 37 +// phaser config 38 + let ph_game_config = { 39 + type: Phaser.AUTO, 40 + width: 800, 41 + height: 600, 42 + backgroundColor: '#000000', 43 + parent: 'phaser-parent', 44 + scene: phScene 45 + }; 46 + let ph_game = new Phaser.Game(ph_game_config ); 47 +}, 4000); 38 38 </script> 39 39 {{/html}}