Changes for page Nixie Spritesheet

Last modified by Victor Zhang on 00:34, 22/07/2020

From version < 77.1 >
edited by Victor Zhang
on 18:25, 21/05/2020
To version < 37.1 >
edited by Victor Zhang
on 17:28, 21/05/2020
< >
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -10,27 +10,36 @@
10 10  |Rendered using Orthogonal Camera|[[image:NixieOrth.png]]
11 11  |Rendered using Perspective Camera|[[image:NixiePers.png]]
12 12  )))
13 -* Phaser P5 not working somehow needs investigate
13 +* CDN and phaser is used
14 14  
15 15  {{html clean="false"}}
16 -<div id="canvasparent">
17 - <canvas id="mycanvas" width="800" height="600">
18 - </canvas>
19 -</div>
16 +<div id = "phaser-parent"></div>
20 20  <script>
18 +var Phaser = require(['https://cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.js']);
21 21  setTimeout( () => {
22 - let c = document.getElementById("mycanvas");
23 - let ctx = c.getContext("2d");
24 -
25 - ctx.fillStyle = "red";
26 - ctx.fillRect(20, 20, 75, 50);
27 -
28 - //Turn transparency on
29 - ctx.globalAlpha = 0.2;
30 - ctx.fillStyle = "blue";
31 - ctx.fillRect(50, 50, 75, 50);
32 - ctx.fillStyle = "green";
33 - ctx.fillRect(80, 80, 75, 50);
34 -}, 1000 );
20 + let ph_imageaddrbase = Window.location + "/WebHome/";
21 + class phScene extends Phaser.Scene {
22 + constructor ()
23 + {
24 + super({ key: 'phscene' });
25 + }
26 + preload ()
27 + {
28 + }
29 + create ()
30 + {
31 + }
32 + }
33 +// phaser config
34 + let ph_game_config = {
35 + type: Phaser.AUTO,
36 + width: 800,
37 + height: 600,
38 + backgroundColor: '#000000',
39 + parent: 'phaser-parent',
40 + scene: phScene
41 + };
42 + let ph_game = new Phaser.Game(ph_game_config );
43 +}, 1000);
35 35  </script>
36 36  {{/html}}