Changes for page Nixie Spritesheet

Last modified by Victor Zhang on 00:34, 22/07/2020

From version < 75.1 >
edited by Victor Zhang
on 18:23, 21/05/2020
To version < 8.1 >
edited by Victor Zhang
on 16:47, 21/05/2020
< >
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -10,16 +10,39 @@
10 10  |Rendered using Orthogonal Camera|[[image:NixieOrth.png]]
11 11  |Rendered using Perspective Camera|[[image:NixiePers.png]]
12 12  )))
13 -* Phaser P5 not working somehow needs investigate
13 +* CDN and phaser is used
14 14  
15 -{{html clean="false"}}
16 -<div id = "canvasparent" width="800" height="600">
17 - <canvas id="mycanvas">
18 - </canvas>
19 -</div>
15 +{{html}}
16 +<script src="//cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.min.js"></script>
17 +<div id = "phaser-parent"></div>
20 20  <script>
21 -setTimeout( () => {
22 - $('#mycanvas').attr({width:400,height:300}).css({width:'800px',height:'600px'});
23 -}, 1000 );
19 +let ph_imageaddrbase = Window.location + "/WebHome/";
20 +
21 +// phaser config
22 +let ph_game_config = {
23 + type: Phaser.AUTO,
24 + width: 800,
25 + height: 600,
26 + backgroundColor: '#000000',
27 + parent: 'phaser-parent',
28 + scene: phScene
29 +};
30 +
31 +class phScene extends Phaser.Scene {
32 + constructor ()
33 + {
34 + super({ key: 'phscene' });
35 + }
36 + preload ()
37 + {
38 + }
39 +
40 + create ()
41 + {
42 + }
43 +}
44 +
45 +// Let's wait page to load before demo begin, one time so no need handle
46 +setTimeout(function(){ let ph_game = new Phaser.Game(ph_game_config ); }, 1000);
24 24  </script>
25 25  {{/html}}