Changes for page Nixie Spritesheet

Last modified by Victor Zhang on 00:34, 22/07/2020

From version < 7.1 >
edited by Victor Zhang
on 16:45, 21/05/2020
To version < 79.1 >
edited by Victor Zhang
on 18:29, 21/05/2020
< >
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -10,25 +10,30 @@
10 10  |Rendered using Orthogonal Camera|[[image:NixieOrth.png]]
11 11  |Rendered using Perspective Camera|[[image:NixiePers.png]]
12 12  )))
13 -* CDN and phaser is used
13 +* Phaser P5 not working somehow needs investigate
14 +* Somehow can only use raw API
14 14  
15 -{{html}}
16 -<script src="//cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.min.js"></script>
17 -<div id = "phaser-parent"></div>
16 +{{html clean="false"}}
17 +<div id="canvasparent">
18 + <canvas id="mycanvas" width="600" height="300">
19 + </canvas>
20 +</div>
18 18  <script>
19 -let ph_imageaddrbase = Window.location + "/WebHome/";
22 +setTimeout( () => {
23 + let c = document.getElementById("mycanvas");
24 + let ctx = c.getContext("2d");
20 20  
21 -// phaser config
22 -let ph_game_config = {
23 - type: Phaser.AUTO,
24 - width: 800,
25 - height: 600,
26 - backgroundColor: '#000000',
27 - parent: 'phaser-parent',
28 - scene: phScene
29 -};
26 + console.log( "canvas size:",c.width, ",", c.height );
27 + let scrwidth = c.width;
28 + let scrheight = c.height;
29 + let borderwidth = 2;
30 30  
31 -// Let's wait page to load before demo begin, one time so no need handle
32 -setTimeout(function(){ let ph_game = new Phaser.Game(ph_game_config ); }, 1000);
31 + // Draw a border
32 + ctx.beginPath();
33 + ctx.lineWidth = ""+borderwidth;
34 + ctx.strokeStyle = "#ffffff";
35 + ctx.rect(borderwidth / 2, borderwidth / 2, scrwidth - borderwidth / 2, scrheight - borderwidth / 2);
36 + ctx.stroke();
37 +}, 1000 );
33 33  </script>
34 34  {{/html}}