Changes for page Nixie Spritesheet
Last modified by Victor Zhang on 00:34, 22/07/2020
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... ... @@ -5,30 +5,9 @@ 5 5 *** Solid modeling , will not be polygon efficient for game rendering 6 6 *** Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic 7 7 ** Result put in : [[Nixie Tube Spritesheet>>https://opengameart.org/content/nixie-digits-spritesheet]] 8 -** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]]((( 8 +** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]] 9 +* ((( 9 9 (% border="1" class="table-bordered" %) 10 10 |Rendered using Orthogonal Camera|[[image:NixieOrth.png]] 11 11 |Rendered using Perspective Camera|[[image:NixiePers.png]] 12 12 ))) 13 -* CDN and phaser is used 14 - 15 -{{html}} 16 -<script src="//cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.min.js"></script> 17 -<div id = "phaser-parent"></div> 18 -<script> 19 -let ph_imageaddrbase = Window.location + "/WebHome/"; 20 - 21 -// phaser config 22 -let ph_game_config = { 23 - type: Phaser.AUTO, 24 - width: 800, 25 - height: 600, 26 - backgroundColor: '#000000', 27 - parent: 'phaser-parent', 28 - scene: phScene 29 -}; 30 - 31 -// Let's wait page to load before demo begin, one time so no need handle 32 -setTimeout(function(){ let ph_game = new Phaser.Game(ph_game_config ); }, 1000); 33 -</script> 34 -{{/html}}