Changes for page Nixie Spritesheet

Last modified by Victor Zhang on 00:34, 22/07/2020

From version < 7.1 >
edited by Victor Zhang
on 16:45, 21/05/2020
To version < 10.1 >
edited by Victor Zhang
on 16:50, 21/05/2020
< >
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -13,13 +13,29 @@
13 13  * CDN and phaser is used
14 14  
15 15  {{html}}
16 -<script src="//cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.min.js"></script>
17 17  <div id = "phaser-parent"></div>
17 +<script src="//cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.min.js"></script>
18 18  <script>
19 -let ph_imageaddrbase = Window.location + "/WebHome/";
19 +class phScene extends Phaser.Scene {
20 + constructor ()
21 + {
22 + super({ key: 'phscene' });
23 + }
24 + preload ()
25 + {
26 + }
20 20  
28 + create ()
29 + {
30 + }
31 +}
32 +
33 +// Let's wait page to load before demo begin, one time so no need handle
34 +setTimeout(function(){
35 + let ph_imageaddrbase = Window.location + "/WebHome/";
36 +
21 21  // phaser config
22 -let ph_game_config = {
38 + let ph_game_config = {
23 23   type: Phaser.AUTO,
24 24   width: 800,
25 25   height: 600,
... ... @@ -26,9 +26,8 @@
26 26   backgroundColor: '#000000',
27 27   parent: 'phaser-parent',
28 28   scene: phScene
29 -};
30 -
31 -// Let's wait page to load before demo begin, one time so no need handle
32 -setTimeout(function(){ let ph_game = new Phaser.Game(ph_game_config ); }, 1000);
45 + };
46 + let ph_game = new Phaser.Game(ph_game_config );
47 +}, 1000);
33 33  </script>
34 34  {{/html}}