Changes for page Nixie Spritesheet

Last modified by Victor Zhang on 00:34, 22/07/2020

From version < 6.1 >
edited by Victor Zhang
on 16:41, 21/05/2020
To version < 9.1 >
edited by Victor Zhang
on 16:48, 21/05/2020
< >
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -13,9 +13,36 @@
13 13  * CDN and phaser is used
14 14  
15 15  {{html}}
16 -<script src="//cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.min.js"></script>
17 17  <div id = "phaser-parent"></div>
17 +<script src="//cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.min.js"></script>
18 18  <script>
19 +let ph_imageaddrbase = Window.location + "/WebHome/";
19 19  
21 +// phaser config
22 +let ph_game_config = {
23 + type: Phaser.AUTO,
24 + width: 800,
25 + height: 600,
26 + backgroundColor: '#000000',
27 + parent: 'phaser-parent',
28 + scene: phScene
29 +};
30 +
31 +class phScene extends Phaser.Scene {
32 + constructor ()
33 + {
34 + super({ key: 'phscene' });
35 + }
36 + preload ()
37 + {
38 + }
39 +
40 + create ()
41 + {
42 + }
43 +}
44 +
45 +// Let's wait page to load before demo begin, one time so no need handle
46 +setTimeout(function(){ let ph_game = new Phaser.Game(ph_game_config ); }, 1000);
20 20  </script>
21 21  {{/html}}