Changes for page Nixie Spritesheet

Last modified by Victor Zhang on 00:34, 22/07/2020

From version < 42.1 >
edited by Victor Zhang
on 17:37, 21/05/2020
To version < 9.1 >
edited by Victor Zhang
on 16:48, 21/05/2020
< >
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -12,16 +12,37 @@
12 12  )))
13 13  * CDN and phaser is used
14 14  
15 -{{html clean="false"}}
15 +{{html}}
16 16  <div id = "phaser-parent"></div>
17 +<script src="//cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.min.js"></script>
17 17  <script>
18 -var phaserScript = document.createElement('script');
19 -phaserScript.setAttribute('src','https://cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.js');
19 +let ph_imageaddrbase = Window.location + "/WebHome/";
20 20  
21 -phaserScript.onload( () => {
22 - console.log("loaded");
23 -});
21 +// phaser config
22 +let ph_game_config = {
23 + type: Phaser.AUTO,
24 + width: 800,
25 + height: 600,
26 + backgroundColor: '#000000',
27 + parent: 'phaser-parent',
28 + scene: phScene
29 +};
24 24  
25 -document.head.appendChild(phaserScript );
31 +class phScene extends Phaser.Scene {
32 + constructor ()
33 + {
34 + super({ key: 'phscene' });
35 + }
36 + preload ()
37 + {
38 + }
39 +
40 + create ()
41 + {
42 + }
43 +}
44 +
45 +// Let's wait page to load before demo begin, one time so no need handle
46 +setTimeout(function(){ let ph_game = new Phaser.Game(ph_game_config ); }, 1000);
26 26  </script>
27 27  {{/html}}