Changes for page Nixie Spritesheet
Last modified by Victor Zhang on 00:34, 22/07/2020
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... ... @@ -5,23 +5,9 @@ 5 5 *** Solid modeling , will not be polygon efficient for game rendering 6 6 *** Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic 7 7 ** Result put in : [[Nixie Tube Spritesheet>>https://opengameart.org/content/nixie-digits-spritesheet]] 8 -** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]]((( 8 +** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]] 9 +((( 9 9 (% border="1" class="table-bordered" %) 10 10 |Rendered using Orthogonal Camera|[[image:NixieOrth.png]] 11 11 |Rendered using Perspective Camera|[[image:NixiePers.png]] 12 12 ))) 13 -* CDN and phaser is used 14 - 15 -{{html clean="false"}} 16 -<div id = "phaser-parent"></div> 17 -<script> 18 -var phaserScript = document.createElement('script'); 19 -phaserScript.setAttribute('src','https://cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.js'); 20 - 21 -phaserScript.onload( () => { 22 - console.log("loaded"); 23 -}); 24 - 25 -document.head.appendChild(phaserScript ); 26 -</script> 27 -{{/html}}