Changes for page Nixie Spritesheet

Last modified by Victor Zhang on 00:34, 22/07/2020

From version < 4.1 >
edited by Victor Zhang
on 16:37, 21/05/2020
To version < 9.1 >
edited by Victor Zhang
on 16:48, 21/05/2020
< >
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -5,9 +5,44 @@
5 5  *** Solid modeling , will not be polygon efficient for game rendering
6 6  *** Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic
7 7  ** Result put in : [[Nixie Tube Spritesheet>>https://opengameart.org/content/nixie-digits-spritesheet]]
8 -** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]]
9 -(((
8 +** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]](((
10 10  (% border="1" class="table-bordered" %)
11 11  |Rendered using Orthogonal Camera|[[image:NixieOrth.png]]
12 12  |Rendered using Perspective Camera|[[image:NixiePers.png]]
13 13  )))
13 +* CDN and phaser is used
14 +
15 +{{html}}
16 +<div id = "phaser-parent"></div>
17 +<script src="//cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.min.js"></script>
18 +<script>
19 +let ph_imageaddrbase = Window.location + "/WebHome/";
20 +
21 +// phaser config
22 +let ph_game_config = {
23 + type: Phaser.AUTO,
24 + width: 800,
25 + height: 600,
26 + backgroundColor: '#000000',
27 + parent: 'phaser-parent',
28 + scene: phScene
29 +};
30 +
31 +class phScene extends Phaser.Scene {
32 + constructor ()
33 + {
34 + super({ key: 'phscene' });
35 + }
36 + preload ()
37 + {
38 + }
39 +
40 + create ()
41 + {
42 + }
43 +}
44 +
45 +// Let's wait page to load before demo begin, one time so no need handle
46 +setTimeout(function(){ let ph_game = new Phaser.Game(ph_game_config ); }, 1000);
47 +</script>
48 +{{/html}}