Changes for page Nixie Spritesheet
Last modified by Victor Zhang on 00:34, 22/07/2020
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... ... @@ -5,9 +5,39 @@ 5 5 *** Solid modeling , will not be polygon efficient for game rendering 6 6 *** Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic 7 7 ** Result put in : [[Nixie Tube Spritesheet>>https://opengameart.org/content/nixie-digits-spritesheet]] 8 -** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]] 9 -((( 8 +** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]]((( 10 10 (% border="1" class="table-bordered" %) 11 11 |Rendered using Orthogonal Camera|[[image:NixieOrth.png]] 12 12 |Rendered using Perspective Camera|[[image:NixiePers.png]] 13 13 ))) 13 +* Phaser P5 not working somehow needs investigate 14 +* Somehow can only use raw API 15 + 16 +{{html clean="false"}} 17 +<div id="canvasparent"> 18 + <canvas id="mycanvas" width="600" height="300"> 19 + </canvas> 20 +</div> 21 +<script> 22 +let windowurl = Window.location.href; 23 +setTimeout( () => { 24 + let c = document.getElementById("mycanvas"); 25 + let ctx = c.getContext("2d"); 26 + 27 + let imgurls = [windowurl + '/']; 28 + 29 + console.log( "Load image:", windowurl ); 30 + console.log( "canvas size:",c.width, ",", c.height ); 31 + let scrwidth = c.width; 32 + let scrheight = c.height; 33 + let borderwidth = 2; 34 + 35 + // Draw a border 36 + ctx.beginPath(); 37 + ctx.lineWidth = ""+borderwidth; 38 + ctx.strokeStyle = "#ffffff"; 39 + ctx.rect(borderwidth / 2, borderwidth / 2, scrwidth - borderwidth, scrheight - borderwidth); 40 + ctx.stroke(); 41 +}, 1000 ); 42 +</script> 43 +{{/html}}