Changes for page Nixie Spritesheet

Last modified by Victor Zhang on 00:34, 22/07/2020

From version < 4.1 >
edited by Victor Zhang
on 16:37, 21/05/2020
To version < 79.1 >
edited by Victor Zhang
on 18:29, 21/05/2020
< >
Change comment: There is no comment for this version

Summary

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Content
... ... @@ -5,9 +5,35 @@
5 5  *** Solid modeling , will not be polygon efficient for game rendering
6 6  *** Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic
7 7  ** Result put in : [[Nixie Tube Spritesheet>>https://opengameart.org/content/nixie-digits-spritesheet]]
8 -** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]]
9 -(((
8 +** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]](((
10 10  (% border="1" class="table-bordered" %)
11 11  |Rendered using Orthogonal Camera|[[image:NixieOrth.png]]
12 12  |Rendered using Perspective Camera|[[image:NixiePers.png]]
13 13  )))
13 +* Phaser P5 not working somehow needs investigate
14 +* Somehow can only use raw API
15 +
16 +{{html clean="false"}}
17 +<div id="canvasparent">
18 + <canvas id="mycanvas" width="600" height="300">
19 + </canvas>
20 +</div>
21 +<script>
22 +setTimeout( () => {
23 + let c = document.getElementById("mycanvas");
24 + let ctx = c.getContext("2d");
25 +
26 + console.log( "canvas size:",c.width, ",", c.height );
27 + let scrwidth = c.width;
28 + let scrheight = c.height;
29 + let borderwidth = 2;
30 +
31 + // Draw a border
32 + ctx.beginPath();
33 + ctx.lineWidth = ""+borderwidth;
34 + ctx.strokeStyle = "#ffffff";
35 + ctx.rect(borderwidth / 2, borderwidth / 2, scrwidth - borderwidth / 2, scrheight - borderwidth / 2);
36 + ctx.stroke();
37 +}, 1000 );
38 +</script>
39 +{{/html}}