Changes for page Nixie Spritesheet
Last modified by Victor Zhang on 00:34, 22/07/2020
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... ... @@ -5,9 +5,23 @@ 5 5 *** Solid modeling , will not be polygon efficient for game rendering 6 6 *** Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic 7 7 ** Result put in : [[Nixie Tube Spritesheet>>https://opengameart.org/content/nixie-digits-spritesheet]] 8 -** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]] 9 -((( 8 +** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]]((( 10 10 (% border="1" class="table-bordered" %) 11 11 |Rendered using Orthogonal Camera|[[image:NixieOrth.png]] 12 12 |Rendered using Perspective Camera|[[image:NixiePers.png]] 13 13 ))) 13 +* CDN and phaser is used 14 + 15 +{{html clean="false"}} 16 +<div id = "phaser-parent"></div> 17 +<script> 18 +var phaserScript = document.createElement('script'); 19 +phaserScript.setAttribute('src','https://cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.js'); 20 + 21 +phaserScript.onload( () => { 22 + console.log("loaded"); 23 +}); 24 + 25 +document.head.appendChild(phaserScript ); 26 +</script> 27 +{{/html}}