Changes for page Nixie Spritesheet

Last modified by Victor Zhang on 00:34, 22/07/2020

From version < 4.1 >
edited by Victor Zhang
on 16:37, 21/05/2020
To version < 39.1 >
edited by Victor Zhang
on 17:31, 21/05/2020
< >
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -5,9 +5,26 @@
5 5  *** Solid modeling , will not be polygon efficient for game rendering
6 6  *** Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic
7 7  ** Result put in : [[Nixie Tube Spritesheet>>https://opengameart.org/content/nixie-digits-spritesheet]]
8 -** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]]
9 -(((
8 +** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]](((
10 10  (% border="1" class="table-bordered" %)
11 11  |Rendered using Orthogonal Camera|[[image:NixieOrth.png]]
12 12  |Rendered using Perspective Camera|[[image:NixiePers.png]]
13 13  )))
13 +* CDN and phaser is used
14 +
15 +{{html clean="false"}}
16 +<div id = "phaser-parent"></div>
17 +<script>
18 +require.config({
19 + paths: {
20 + phaser: [
21 + 'https://cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.js'
22 + ]
23 + }
24 +});
25 +
26 +require(['jquery', 'phaser'], function($, phaser) {
27 + console.log( phaser );
28 +});
29 +</script>
30 +{{/html}}