Changes for page Nixie Spritesheet

Last modified by Victor Zhang on 00:34, 22/07/2020

From version < 4.1 >
edited by Victor Zhang
on 16:37, 21/05/2020
To version < 37.1 >
edited by Victor Zhang
on 17:28, 21/05/2020
< >
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -5,9 +5,41 @@
5 5  *** Solid modeling , will not be polygon efficient for game rendering
6 6  *** Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic
7 7  ** Result put in : [[Nixie Tube Spritesheet>>https://opengameart.org/content/nixie-digits-spritesheet]]
8 -** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]]
9 -(((
8 +** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]](((
10 10  (% border="1" class="table-bordered" %)
11 11  |Rendered using Orthogonal Camera|[[image:NixieOrth.png]]
12 12  |Rendered using Perspective Camera|[[image:NixiePers.png]]
13 13  )))
13 +* CDN and phaser is used
14 +
15 +{{html clean="false"}}
16 +<div id = "phaser-parent"></div>
17 +<script>
18 +var Phaser = require(['https://cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.js']);
19 +setTimeout( () => {
20 + let ph_imageaddrbase = Window.location + "/WebHome/";
21 + class phScene extends Phaser.Scene {
22 + constructor ()
23 + {
24 + super({ key: 'phscene' });
25 + }
26 + preload ()
27 + {
28 + }
29 + create ()
30 + {
31 + }
32 + }
33 +// phaser config
34 + let ph_game_config = {
35 + type: Phaser.AUTO,
36 + width: 800,
37 + height: 600,
38 + backgroundColor: '#000000',
39 + parent: 'phaser-parent',
40 + scene: phScene
41 + };
42 + let ph_game = new Phaser.Game(ph_game_config );
43 +}, 1000);
44 +</script>
45 +{{/html}}