Changes for page Nixie Spritesheet
Last modified by Victor Zhang on 00:34, 22/07/2020
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... ... @@ -5,9 +5,41 @@ 5 5 *** Solid modeling , will not be polygon efficient for game rendering 6 6 *** Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic 7 7 ** Result put in : [[Nixie Tube Spritesheet>>https://opengameart.org/content/nixie-digits-spritesheet]] 8 -** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]] 9 -((( 8 +** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]]((( 10 10 (% border="1" class="table-bordered" %) 11 11 |Rendered using Orthogonal Camera|[[image:NixieOrth.png]] 12 12 |Rendered using Perspective Camera|[[image:NixiePers.png]] 13 13 ))) 13 +* CDN and phaser is used 14 + 15 +{{html clean="false"}} 16 +<div id = "phaser-parent"></div> 17 +<script> 18 +var Phaser = require(['https://cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.js']); 19 +setTimeout( () => { 20 + let ph_imageaddrbase = Window.location + "/WebHome/"; 21 + class phScene extends Phaser.Scene { 22 + constructor () 23 + { 24 + super({ key: 'phscene' }); 25 + } 26 + preload () 27 + { 28 + } 29 + create () 30 + { 31 + } 32 + } 33 +// phaser config 34 + let ph_game_config = { 35 + type: Phaser.AUTO, 36 + width: 800, 37 + height: 600, 38 + backgroundColor: '#000000', 39 + parent: 'phaser-parent', 40 + scene: phScene 41 + }; 42 + let ph_game = new Phaser.Game(ph_game_config ); 43 +}, 1000); 44 +</script> 45 +{{/html}}