Changes for page Nixie Spritesheet

Last modified by Victor Zhang on 00:34, 22/07/2020

From version < 4.1 >
edited by Victor Zhang
on 16:37, 21/05/2020
To version < 10.1 >
edited by Victor Zhang
on 16:50, 21/05/2020
< >
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -5,9 +5,45 @@
5 5  *** Solid modeling , will not be polygon efficient for game rendering
6 6  *** Rendered as spritesheet, as f360 has a pretty easy to tune rendering system that's almost photo realistic
7 7  ** Result put in : [[Nixie Tube Spritesheet>>https://opengameart.org/content/nixie-digits-spritesheet]]
8 -** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]]
9 -(((
8 +** Packed using [[Texturepacker's free version>>https://www.codeandweb.com/texturepacker]](((
10 10  (% border="1" class="table-bordered" %)
11 11  |Rendered using Orthogonal Camera|[[image:NixieOrth.png]]
12 12  |Rendered using Perspective Camera|[[image:NixiePers.png]]
13 13  )))
13 +* CDN and phaser is used
14 +
15 +{{html}}
16 +<div id = "phaser-parent"></div>
17 +<script src="//cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.min.js"></script>
18 +<script>
19 +class phScene extends Phaser.Scene {
20 + constructor ()
21 + {
22 + super({ key: 'phscene' });
23 + }
24 + preload ()
25 + {
26 + }
27 +
28 + create ()
29 + {
30 + }
31 +}
32 +
33 +// Let's wait page to load before demo begin, one time so no need handle
34 +setTimeout(function(){
35 + let ph_imageaddrbase = Window.location + "/WebHome/";
36 +
37 +// phaser config
38 + let ph_game_config = {
39 + type: Phaser.AUTO,
40 + width: 800,
41 + height: 600,
42 + backgroundColor: '#000000',
43 + parent: 'phaser-parent',
44 + scene: phScene
45 + };
46 + let ph_game = new Phaser.Game(ph_game_config );
47 +}, 1000);
48 +</script>
49 +{{/html}}