Changes for page Nixie Spritesheet

Last modified by Victor Zhang on 00:34, 22/07/2020

From version < 37.1 >
edited by Victor Zhang
on 17:28, 21/05/2020
To version < 91.1 >
edited by Victor Zhang
on 18:42, 21/05/2020
< >
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -10,36 +10,35 @@
10 10  |Rendered using Orthogonal Camera|[[image:NixieOrth.png]]
11 11  |Rendered using Perspective Camera|[[image:NixiePers.png]]
12 12  )))
13 -* CDN and phaser is used
13 +* Phaser P5 not working somehow needs investigate
14 +* Somehow can only use raw API
14 14  
15 15  {{html clean="false"}}
16 -<div id = "phaser-parent"></div>
17 +<div id="canvasparent">
18 + <canvas id="mycanvas" width="600" height="300">
19 + </canvas>
20 +</div>
17 17  <script>
18 -var Phaser = require(['https://cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.js']);
22 +let windowurl = window.location.href;
23 +let attachurl = windowurl.substring(0, 47) + 'download' + windowurl.substring(51);
19 19  setTimeout( () => {
20 - let ph_imageaddrbase = Window.location + "/WebHome/";
21 - class phScene extends Phaser.Scene {
22 - constructor ()
23 - {
24 - super({ key: 'phscene' });
25 - }
26 - preload ()
27 - {
28 - }
29 - create ()
30 - {
31 - }
32 - }
33 -// phaser config
34 - let ph_game_config = {
35 - type: Phaser.AUTO,
36 - width: 800,
37 - height: 600,
38 - backgroundColor: '#000000',
39 - parent: 'phaser-parent',
40 - scene: phScene
41 - };
42 - let ph_game = new Phaser.Game(ph_game_config );
43 -}, 1000);
25 + let c = document.getElementById("mycanvas");
26 + let ctx = c.getContext("2d");
27 +
28 + let imgurls = [attachurl+'WebHome/NixieOrth.png', attachurl+'WebHome/NixiePers.png'];
29 +
30 + console.log( "Load image:", JSON.stringify(imgurls) );
31 + console.log( "canvas size:",c.width, ",", c.height );
32 + let scrwidth = c.width;
33 + let scrheight = c.height;
34 + let borderwidth = 2;
35 +
36 + // Draw a border
37 + ctx.beginPath();
38 + ctx.lineWidth = ""+borderwidth;
39 + ctx.strokeStyle = "#ffffff";
40 + ctx.rect(borderwidth / 2, borderwidth / 2, scrwidth - borderwidth, scrheight - borderwidth);
41 + ctx.stroke();
42 +}, 1000 );
44 44  </script>
45 45  {{/html}}