Changes for page Nixie Spritesheet

Last modified by Victor Zhang on 00:34, 22/07/2020

From version < 37.1 >
edited by Victor Zhang
on 17:28, 21/05/2020
To version < 8.1 >
edited by Victor Zhang
on 16:47, 21/05/2020
< >
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -12,13 +12,23 @@
12 12  )))
13 13  * CDN and phaser is used
14 14  
15 -{{html clean="false"}}
15 +{{html}}
16 +<script src="//cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.min.js"></script>
16 16  <div id = "phaser-parent"></div>
17 17  <script>
18 -var Phaser = require(['https://cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.js']);
19 -setTimeout( () => {
20 - let ph_imageaddrbase = Window.location + "/WebHome/";
21 - class phScene extends Phaser.Scene {
19 +let ph_imageaddrbase = Window.location + "/WebHome/";
20 +
21 +// phaser config
22 +let ph_game_config = {
23 + type: Phaser.AUTO,
24 + width: 800,
25 + height: 600,
26 + backgroundColor: '#000000',
27 + parent: 'phaser-parent',
28 + scene: phScene
29 +};
30 +
31 +class phScene extends Phaser.Scene {
22 22   constructor ()
23 23   {
24 24   super({ key: 'phscene' });
... ... @@ -26,20 +26,13 @@
26 26   preload ()
27 27   {
28 28   }
39 +
29 29   create ()
30 30   {
31 31   }
32 - }
33 -// phaser config
34 - let ph_game_config = {
35 - type: Phaser.AUTO,
36 - width: 800,
37 - height: 600,
38 - backgroundColor: '#000000',
39 - parent: 'phaser-parent',
40 - scene: phScene
41 - };
42 - let ph_game = new Phaser.Game(ph_game_config );
43 -}, 1000);
43 +}
44 +
45 +// Let's wait page to load before demo begin, one time so no need handle
46 +setTimeout(function(){ let ph_game = new Phaser.Game(ph_game_config ); }, 1000);
44 44  </script>
45 45  {{/html}}