Changes for page Nixie Spritesheet
Last modified by Victor Zhang on 00:34, 22/07/2020
Change comment: There is no comment for this version
Summary
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Page properties (1 modified, 0 added, 0 removed)
Details
- Page properties
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- Content
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... ... @@ -10,36 +10,27 @@ 10 10 |Rendered using Orthogonal Camera|[[image:NixieOrth.png]] 11 11 |Rendered using Perspective Camera|[[image:NixiePers.png]] 12 12 ))) 13 -* CDN and phaser isused13 +* Phaser P5 not working somehow needs investigate 14 14 15 15 {{html clean="false"}} 16 -<div id = "phaser-parent"></div> 16 +<div id="canvasparent"> 17 + <canvas id="mycanvas" width="800" height="600"> 18 + </canvas> 19 +</div> 17 17 <script> 18 -var Phaser = require(['https://cdn.jsdelivr.net/npm/phaser@3.23.0/dist/phaser.js']); 19 19 setTimeout( () => { 20 - let ph_imageaddrbase = Window.location + "/WebHome/"; 21 - class phScene extends Phaser.Scene { 22 - constructor () 23 - { 24 - super({ key: 'phscene' }); 25 - } 26 - preload () 27 - { 28 - } 29 - create () 30 - { 31 - } 32 - } 33 -// phaser config 34 - let ph_game_config = { 35 - type: Phaser.AUTO, 36 - width: 800, 37 - height: 600, 38 - backgroundColor: '#000000', 39 - parent: 'phaser-parent', 40 - scene: phScene 41 - }; 42 - let ph_game = new Phaser.Game(ph_game_config ); 43 -}, 1000); 22 + let c = document.getElementById("mycanvas"); 23 + let ctx = c.getContext("2d"); 24 + 25 + ctx.fillStyle = "red"; 26 + ctx.fillRect(20, 20, 75, 50); 27 + 28 + //Turn transparency on 29 + ctx.globalAlpha = 0.2; 30 + ctx.fillStyle = "blue"; 31 + ctx.fillRect(50, 50, 75, 50); 32 + ctx.fillStyle = "green"; 33 + ctx.fillRect(80, 80, 75, 50); 34 +}, 1000 ); 44 44 </script> 45 45 {{/html}}